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Six open questions answered: - Mobile uses bottom sheet (768px breakpoint), desktop uses side panel - Long-press timing: 450ms + 5-10px movement threshold - Save place wedge visible to guests with login prompt - Single-ring radial; future expansion via contextual wedge sets - Three-tier pin persistence: transient → localStorage → backend - Map click fills active input; long-press still opens radial
667 lines
21 KiB
Markdown
667 lines
21 KiB
Markdown
# Navi Directions UX Redesign
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**Status:** Draft
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**Author:** Claude + Matt
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**Date:** 2026-04-26
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**Implementation:** Deferred to dedicated session
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---
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## 1. Current State
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### Components
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| Component | File | Role |
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|-----------|------|------|
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| SearchBar | `SearchBar.jsx` | Overloaded: search, add stop, set origin (hidden modes) |
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| StopList | `StopList.jsx` | Drag-drop reordering of stops |
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| GpsOriginItem | `GpsOriginItem.jsx` | "Your location" row when GPS granted |
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| StopItem | `StopItem.jsx` | Individual stop with delete button |
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| ModeSelector | `ModeSelector.jsx` | auto/pedestrian/bicycle toggle |
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| ManeuverList | `ManeuverList.jsx` | Turn-by-turn directions display |
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| PlaceDetail | `PlaceDetail.jsx` | "Directions" button for selected place |
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### State Model
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```javascript
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stops: [] // Array of {id, lat, lon, name, source, matchCode}
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gpsOrigin: true // Use GPS as origin when available
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pendingDestination: null // Place waiting for origin (GPS-denied flow)
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route: null // Valhalla trip response
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routeLoading: false
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routeError: null
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```
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### Failure Modes
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1. **No visible from/to inputs** — Users cannot see or directly edit origin/destination
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2. **SearchBar hidden mode-switching** — Three different behaviors based on invisible state:
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- Normal: opens place detail
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- With `pendingDestination`: first result becomes origin
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- After adding stops: unclear which role next selection plays
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3. **GPS-denied flow uses ephemeral toast** — "Set a starting point" disappears, no persistent UI guidance
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4. **No swap button** — Cannot reverse route direction
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5. **No map context menu** — Right-click/long-press does nothing
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6. **No waypoint addition UI** — Only drag-drop reordering, no insert-between
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7. **Place panel "Directions" silently sets up route** — Based on hidden state, no confirmation
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---
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## 2. Design Principles
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1. **Direct manipulation over hidden modes** — Every action should have visible UI
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2. **Two visible inputs always** — When in directions mode, From and To fields are always visible
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3. **Spatial interactions over linear** — Radial menu for map interactions, not dropdowns
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4. **Same gesture model everywhere** — Right-click (desktop) = long-press (mobile)
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5. **Preserve existing state model** — `stops[]` array stays, just better UI on top
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---
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## 3. Visual Mockup — Directions Panel
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```
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┌─────────────────────────────────────┐
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│ DIRECTIONS │
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├─────────────────────────────────────┤
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│ │
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│ From: [📍 Your location ][×] │
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│ ──────────────────────── │
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│ [⇅] │ ← Swap button
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│ ──────────────────────── │
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│ To: [Coffee shop on Main St][×] │
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│ │
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│ [+ Add stop] │
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│ │
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├─────────────────────────────────────┤
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│ [🚗 Auto] [🚶 Walk] [🚲 Bike] │
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├─────────────────────────────────────┤
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│ ┌─────────────────────────────┐ │
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│ │ 12 min · 4.2 mi │ │
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│ │ via W Main St │ │
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│ └─────────────────────────────┘ │
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│ │
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│ ▼ Turn-by-turn (expandable) │
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│ → Head north on Oak Ave │
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│ ↱ Turn right onto Main St │
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│ ◉ Arrive at destination │
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│ │
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└─────────────────────────────────────┘
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```
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### Input States
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**From field:**
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- GPS granted: Shows "📍 Your location" pill with clear button
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- GPS denied/cleared: Empty, placeholder "Starting point..."
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- Filled: Shows place name with clear button
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**To field:**
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- Empty: Placeholder "Destination..."
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- Filled: Shows place name with clear button
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**Active input:**
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- Blue border highlight
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- Search dropdown appears on typing
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- Map click populates this field
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---
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## 4. Visual Mockup — Radial Map Menu
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```
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Drop pin
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🔴
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╱ ╲
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╱ ╲
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Directions ╱ ╲ Directions
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from here 🟢──────────────🔵 to here
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│ 43.6166 │
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│ -116.2008 │
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│ [loading…] │ ← Center disc with coords/label
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Add as 🟡──────────────🟣 Save place
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stop ╲ ╱
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╲ ╱
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╲ ╱
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🟠
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What's here
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```
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### Wedge Layout (60° each)
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| Position | Action | Icon | Color |
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|----------|--------|------|-------|
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| Top | Drop pin | Pin | Red |
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| Top-right | Directions to here | Arrow-in | Blue |
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| Bottom-right | Save place | Star + 🔒 | Purple |
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| Bottom | What's here | Info | Orange |
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| Bottom-left | Add as stop | Plus | Yellow |
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| Top-left | Directions from here | Arrow-out | Green |
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### Behavior
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- **Trigger:** Right-click (desktop) or long-press 450ms (mobile)
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- **Center disc:** ~40px diameter, shows coordinates immediately, reverse-geocoded label async
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- **Wedge highlight:** On hover (desktop) or drag-over (mobile)
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- **Commit:** Release on wedge (mobile) or click wedge (desktop)
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- **Cancel:** Release outside, Escape key, tap elsewhere
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---
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## 5. Component Breakdown
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### DirectionsPanel
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Replaces current Panel directions mode.
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```
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Props: none (reads from store)
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State: none (all in global store)
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Children:
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- LocationInput (from)
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- SwapButton
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- LocationInput (to)
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- WaypointList (if stops.length > 2)
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- AddStopButton
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- ModeSelector
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- RouteSummary
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- ManeuverList (collapsible)
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```
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### LocationInput
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Reusable component for from, to, and waypoint inputs.
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```
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Props:
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- slot: 'from' | 'to' | `waypoint:${index}`
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- value: { lat, lon, name, source } | null
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- placeholder: string
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- showGpsPill: boolean
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- onClear: () => void
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Features:
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- Search-as-you-type (Photon geocoder)
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- GPS pill state with clear button
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- Active-input visual state (blue border)
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- Reverse-geocoded labels for coord-only entries
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- Dropdown for search results
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```
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### SwapButton
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Simple button between From and To inputs.
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```
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Props: none
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Action: Swaps stops[0] and stops[stops.length - 1]
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Visual: ⇅ icon, hover highlight
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```
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### WaypointList
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Refactored from existing StopList, preserves drag-drop.
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```
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Props: none (reads stops from store)
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Features:
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- Only renders stops[1..n-1] (middle waypoints)
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- Drag-drop reordering via @dnd-kit
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- Delete button per waypoint
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- "Via" label prefix
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```
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### RadialMenu
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New general-purpose component.
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```
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Props:
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- open: boolean
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- x: number (screen X)
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- y: number (screen Y)
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- lat: number
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- lon: number
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- wedges: Array<{ id, icon, label, action: (lat, lon) => void }>
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- onClose: () => void
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Features:
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- Configurable wedge count and actions
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- Async center label (reverse geocode)
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- Keyboard dismissal (Escape)
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- Touch-friendly sizing on mobile
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- Fade in/out animations
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```
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---
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## 6. State Model
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### Existing (unchanged)
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```javascript
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stops: [] // Origin = stops[0], destination = stops[last], waypoints in between
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gpsOrigin: boolean // Whether GPS should be used as origin
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route: object | null // Valhalla trip response
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routeLoading: boolean
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routeError: string | null
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```
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### New
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```javascript
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activeInputSlot: 'from' | 'to' | `waypoint:${N}` | null
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// Which input is currently focused/active for map-click-to-fill
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radialMenuState: {
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open: boolean,
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x: number, // Screen coordinates
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y: number,
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lat: number, // Map coordinates
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lon: number,
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label: string | null // Reverse-geocoded, async populated
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}
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// Pin persistence (three-tier)
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transientPins: [] // In-memory, lost on refresh
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// localStorage: 'navi_saved_pins' key for guest saves
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// Backend sync: future work for authed users
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```
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### Removed
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```javascript
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pendingDestination: null // No longer needed — explicit inputs replace hidden state
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```
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---
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## 7. Interaction Flows
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### Open directions tab fresh
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1. From field shows GPS pill if `geoPermission === 'granted'`, else empty
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2. To field is empty, focused by default
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3. No route calculated yet
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### Click "Directions" from place panel
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1. Directions panel opens (if not already)
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2. To field auto-fills with selected place
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3. From field:
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- If GPS granted: shows GPS pill
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- Else: empty, receives focus
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4. Route calculates if both filled
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### Type in input
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1. Input receives focus, becomes `activeInputSlot`
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2. Photon search fires on debounce (300ms)
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3. Dropdown shows results
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4. Select result → populates input, clears dropdown
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5. Route recalculates
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### Right-click / long-press on map
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1. Radial menu appears centered on click point
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2. Center disc shows coordinates immediately
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3. Reverse geocode fires async, populates label
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4. User hovers/drags to wedge:
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| Wedge | Action |
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|-------|--------|
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| **Directions from here** | Opens directions if closed, fills From with coords, focuses To |
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| **Directions to here** | Opens directions if closed, fills To with coords, focuses From if empty |
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| **Add as stop** | Inserts new stop before destination |
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| **What's here** | Reverse geocode → opens place panel |
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| **Drop pin** | Creates transient marker (session-only by default) |
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| **Save place** | Guest: opens login flow; Authed: opens save dialog |
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5. Release outside or Escape → dismisses without action
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### Map click with active input
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When directions panel is open and an input is focused (`activeInputSlot !== null`):
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1. Single click on map
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2. Clicked coordinates populate the active input
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3. Reverse geocode fires to get display name
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4. Input loses focus, `activeInputSlot = null`
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5. Route recalculates
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### Map long-press / right-click with active input
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Even when an input is active:
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1. Long-press / right-click opens radial menu (overrides click-to-fill)
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2. User can select "Directions from here" or "Directions to here"
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3. Explicitly overrides the active input — intentional action takes priority
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### Map click with no active input
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1. No action (map interaction only)
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2. Future v2 consideration: reverse-geocode and show place panel
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### Swap button
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1. Click swap button
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2. `stops[0]` and `stops[stops.length - 1]` swap positions
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3. If GPS was origin, GPS pill moves to destination (unusual but allowed)
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4. Route recalculates
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---
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## 8. Place Panel "Directions" Handoff
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**Current behavior:** Calls `startDirections(place)` with complex conditional logic, may show toast.
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**New behavior:**
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```javascript
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handleDirections = () => {
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// Always open directions panel
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setActiveTab('directions')
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// Fill destination
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setStop(stops.length, { // Appends or replaces last
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lat: place.lat,
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lon: place.lon,
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name: place.name,
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source: place.source
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})
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// Handle origin
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if (geoPermission === 'granted') {
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setGpsOrigin(true) // GPS pill in From
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} else if (stops.length === 0) {
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setActiveInputSlot('from') // Focus From input
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}
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// Close place panel
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clearSelectedPlace()
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}
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```
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**No toast needed** — UI is self-explanatory with visible From/To fields.
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---
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## 9. Radial Menu Specifics
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### Trigger
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| Platform | Gesture | Duration |
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|----------|---------|----------|
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| Desktop | Right-click | Instant |
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| Mobile | Long-press | 450ms |
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### Conflict Avoidance
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Long-press must NOT fire during active pan:
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- Track touch start position
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- If touch moves >5-10px before timer fires, cancel long-press
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- Pan gesture takes priority
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- Matches iOS Safari default contextmenu synthesis behavior
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### Geometry
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```
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Outer radius: ~80px from center (desktop), ~100px (mobile)
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Inner radius: ~40px (center disc, desktop), ~50px (mobile)
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Wedge angle: 60° each (6 wedges)
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Gap between wedges: 2px
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Minimum touch target: 48px per wedge
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```
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### Visual States
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| Element | Default | Hover/Active | Selected |
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|---------|---------|--------------|----------|
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| Wedge background | `rgba(0,0,0,0.7)` | `rgba(0,0,0,0.85)` | Wedge accent color |
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| Wedge icon | White, 50% opacity | White, 100% opacity | White |
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| Wedge label | Hidden | Shown (tooltip) | Shown |
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| Center disc | Dark, coords visible | — | — |
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| Save place (guest) | Lock icon overlay | — | — |
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### Animation
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- **Fade in:** <100ms ease-out
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- **Fade out:** <150ms ease-in
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- **Wedge hover:** Instant background change
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- **Center label:** Fade in when reverse geocode completes
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---
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## 10. Mobile Considerations
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### Panel Layout
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**Decision: Bottom sheet on mobile (<768px), side panel on desktop.**
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Bottom sheet states:
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- **Peek:** Route summary only (collapsed)
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- **Half:** Inputs + summary visible
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- **Full:** Inputs + turn-by-turn maneuvers
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Drag handle at top for resize between states.
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**Implementation notes:**
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- Use React state for sheet position: `sheetState: 'peek' | 'half' | 'full'`
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- CSS transforms for smooth transitions: `transform: translateY()`
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- Touch gesture detection for drag-to-resize
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### Long-press Timing
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**Decision: 450ms with 5-10px movement threshold.**
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If finger moves more than threshold during press window, abort long-press and treat as pan. This matches iOS Safari's default contextmenu synthesis behavior.
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**Implementation notes:**
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- Create reusable `useLongPress` hook
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- Track `touchstart` position
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- `setTimeout` for 450ms
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- Clear timeout on `touchmove` if delta > threshold
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- Fire callback on timeout completion
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### Radial Sizing
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Mobile radial larger for finger touch:
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- Outer radius: ~100px (vs 80px desktop)
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- Center disc: ~50px (vs 40px desktop)
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- Minimum wedge touch target: 48px
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### Compact Directions Mode
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When route is calculated and user is navigating:
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1. Collapse From/To inputs to single-line summary
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2. Show prominent next maneuver
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3. Expand on tap to edit inputs
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4. Maneuver list scrollable
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### Keyboard Awareness
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- Detect keyboard open via `visualViewport` API
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- Shift panel content up to keep active input visible
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- Don't let keyboard overlap input being typed in
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---
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## 11. Place Panel Restructure
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**Out of scope for this document.**
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Separate session will address:
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- Cleaner info card layout (Google Maps style)
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- Better visual hierarchy
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- Action button placement
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- No new data sources, just CSS/JSX polish
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---
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## 12. Out of Scope (Future Phases)
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| Feature | Notes |
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|---------|-------|
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| Saved routes | Auth required, dedicated work |
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| Route alternatives | Valhalla supports, surface in v2 |
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| Avoid tolls/highways | Valhalla supports via costing options |
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| Real-time rerouting | Requires location tracking loop |
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| Multi-modal | Drive + transit + walk hybrids |
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| Traffic-aware routing | Requires traffic data source |
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| Offline routing | Requires local Valhalla instance |
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---
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## 13. Implementation Sequence
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| Phase | Task | Depends On |
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|-------|------|------------|
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| **a** | Build RadialMenu component (general-purpose, no actions wired) | — |
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| **b** | Wire "What's here" action to validate trigger + reverse-geocode flow | a |
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| **c** | Refactor SearchBar to single-mode (search-only, remove pending* logic) | — |
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| **d** | Build LocationInput component (reusable) | c |
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| **e** | Build DirectionsPanel layout with two LocationInputs | d |
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| **f** | Wire remaining radial actions to directions flow | b, e |
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| **g** | Wire place panel "Directions" handoff to new flow | e |
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| **h** | Add SwapButton | e |
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| **i** | Add map-click-to-fill-active-input | e |
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| **j** | Mobile polish (long-press timing, bottom sheet, keyboard) | a-i |
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**Estimated phases:** 10 discrete tasks, can be done incrementally.
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---
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## 14. Resolved Decisions
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### 1. Mobile Layout
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**Decision:** Bottom sheet on mobile (<768px breakpoint), side panel on desktop.
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Three sheet states:
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- **Peek:** Summary only (route time/distance)
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- **Half:** Inputs + summary visible
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- **Full:** Inputs + turn-by-turn maneuvers
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Drag-to-resize between states via handle at top of sheet.
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**Implementation notes:**
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- `sheetState` in store: `'peek' | 'half' | 'full'`
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- CSS transforms (`translateY`) for smooth animation
|
||
- Touch gesture handler for drag detection
|
||
- Snap to nearest state on release
|
||
|
||
### 2. Long-press Timing
|
||
|
||
**Decision:** 450ms with 5-10px movement threshold.
|
||
|
||
If finger moves more than threshold during the press window, abort long-press and treat as pan gesture. This matches iOS Safari's default contextmenu synthesis behavior.
|
||
|
||
**Implementation notes:**
|
||
- Create `useLongPress(callback, delay = 450)` hook
|
||
- Track `touchstart` coordinates
|
||
- On `touchmove`, check if `Math.hypot(dx, dy) > threshold`
|
||
- If exceeded, clear timeout (abort)
|
||
- If timeout fires without abort, invoke callback with coords
|
||
|
||
### 3. Save Place for Guests
|
||
|
||
**Decision:** Visible wedge with subtle lock icon overlay to indicate auth required.
|
||
|
||
Tapping as guest opens login flow with return-to-action after auth completes.
|
||
|
||
**Implementation notes:**
|
||
- "Save place" wedge always visible
|
||
- Lock icon (🔒) overlaid at 50% opacity on wedge icon
|
||
- On tap: check auth state
|
||
- Authed: open save dialog
|
||
- Guest: trigger login modal with `returnAction: 'save-place'`
|
||
- After successful auth, resume save flow
|
||
|
||
### 4. Radial Ring Structure
|
||
|
||
**Decision:** Single ring only. Six wedges maximum.
|
||
|
||
Future expansion via contextual wedge sets (different actions based on what was clicked — e.g., clicking on a route segment could show "Avoid this road" instead of "Drop pin") rather than deeper nested rings.
|
||
|
||
**Implementation notes:**
|
||
- `wedges` prop on RadialMenu is array of 6 max
|
||
- Context-aware wedge selection handled by parent component
|
||
- No inner ring in v1; revisit if six actions prove insufficient
|
||
|
||
### 5. Drop Pin Persistence
|
||
|
||
**Decision:** Three-tier model.
|
||
|
||
| Tier | Scope | Storage | Behavior |
|
||
|------|-------|---------|----------|
|
||
| Transient | Session | In-memory (`transientPins[]`) | Default. Lost on refresh. |
|
||
| Guest save | Device | `localStorage` (`navi_saved_pins`) | Survives refresh, lost on cache clear or other device. |
|
||
| Authed sync | Account | Backend API | Syncs across devices. Future work. |
|
||
|
||
**Implementation notes:**
|
||
- Transient pins: `transientPins: []` in store
|
||
- Guest save: on "Save" tap, copy pin to localStorage
|
||
- localStorage schema: `[{ id, lat, lon, name, createdAt }]`
|
||
- Backend sync: TODO placeholder; initial implementation is localStorage only
|
||
- Authed users see "Sync to account" option (greyed out with "Coming soon" for v1)
|
||
|
||
### 6. Radial vs Click During Active Input
|
||
|
||
**Decision:** Different gestures, different behaviors.
|
||
|
||
| State | Gesture | Behavior |
|
||
|-------|---------|----------|
|
||
| Active input | Map click | Fills active input with click coords (reverse-geocoded) |
|
||
| Active input | Map long-press / right-click | Opens radial (explicit override allowed) |
|
||
| No active input | Map click | No action (v2: reverse-geocode + place panel) |
|
||
| No active input | Map long-press / right-click | Opens radial (primary use case) |
|
||
|
||
**Implementation notes:**
|
||
- Click handler checks `activeInputSlot`
|
||
- If set: fill input, reverse-geocode for label
|
||
- If null: no-op (or v2 place panel)
|
||
- Long-press / contextmenu handler always opens radial
|
||
- Radial "Directions from/to here" explicitly sets input, overriding prior value
|
||
|
||
---
|
||
|
||
## Appendix A: Current Code References
|
||
|
||
| File | Lines | Relevance |
|
||
|------|-------|-----------|
|
||
| `store.js` | 72-86 | `startDirections()` logic to replace |
|
||
| `store.js` | 16-34 | `stops[]` management to preserve |
|
||
| `SearchBar.jsx` | 140-170 | `pendingDestination` logic to remove |
|
||
| `PlaceDetail.jsx` | 574-579 | `handleDirections()` to rewrite |
|
||
| `App.jsx` | 31-66 | Route fetch effect to preserve |
|
||
| `api.js` | 29-56 | `requestRoute()` unchanged |
|
||
|
||
---
|
||
|
||
## Appendix B: Radial Menu SVG Structure
|
||
|
||
```svg
|
||
<svg viewBox="0 0 200 200">
|
||
<!-- Wedge paths -->
|
||
<g class="wedges">
|
||
<path d="M100,100 L100,20 A80,80 0 0,1 169,60 Z" class="wedge" data-action="drop-pin" />
|
||
<path d="M100,100 L169,60 A80,80 0 0,1 169,140 Z" class="wedge" data-action="to-here" />
|
||
<!-- ... 4 more wedges ... -->
|
||
</g>
|
||
|
||
<!-- Center disc -->
|
||
<circle cx="100" cy="100" r="40" class="center-disc" />
|
||
<text x="100" y="95" class="coords">43.6166</text>
|
||
<text x="100" y="110" class="coords">-116.2008</text>
|
||
<text x="100" y="125" class="label">Loading...</text>
|
||
|
||
<!-- Icons (positioned in wedge centers) -->
|
||
<g class="icons">
|
||
<use href="#pin-icon" x="100" y="40" />
|
||
<!-- ... more icons ... -->
|
||
</g>
|
||
</svg>
|
||
```
|
||
|
||
---
|
||
|
||
*Document created 2026-04-26. Updated 2026-04-26 with resolved decisions. Implementation to follow in dedicated session.*
|