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- Add barriers.py: PAD-US raster reader + build_barriers_raster() function - Rasterize PAD-US Pub_Access=XA (Closed) polygons to CONUS GeoTIFF - Modify cost.py: boundary_mode parameter (strict/pragmatic/emergency) - strict: private land = impassable (np.inf) - pragmatic: private land = 5x friction penalty (default) - emergency: private land barriers ignored - Modify prototype.py: three-way comparison output - Output: padus_barriers.tif at /mnt/nav/worldcover/ (144MB, ~33m resolution) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
178 lines
7.2 KiB
Python
178 lines
7.2 KiB
Python
"""
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Tobler off-path hiking cost function for OFFROUTE.
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Computes travel time cost based on terrain slope using Tobler's
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hiking function with off-trail penalty. Optionally applies friction
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multipliers from land cover data and barrier grids from PAD-US.
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"""
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import math
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import numpy as np
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from typing import Optional, Literal
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# Maximum passable slope in degrees
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MAX_SLOPE_DEG = 40.0
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# Tobler off-path parameters
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TOBLER_BASE_SPEED = 6.0
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TOBLER_OFF_TRAIL_MULT = 0.6
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# Pragmatic mode friction multiplier for private land
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PRAGMATIC_BARRIER_MULTIPLIER = 5.0
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def tobler_speed(grade: float) -> float:
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"""
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Calculate hiking speed using Tobler's off-path function.
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speed_kmh = 0.6 * 6.0 * exp(-3.5 * |grade + 0.05|)
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Peak speed is ~3.6 km/h at grade = -0.05 (slight downhill).
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"""
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return TOBLER_OFF_TRAIL_MULT * TOBLER_BASE_SPEED * math.exp(-3.5 * abs(grade + 0.05))
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def compute_cost_grid(
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elevation: np.ndarray,
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cell_size_m: float,
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cell_size_lat_m: float = None,
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cell_size_lon_m: float = None,
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friction: Optional[np.ndarray] = None,
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barriers: Optional[np.ndarray] = None,
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boundary_mode: Literal["strict", "pragmatic", "emergency"] = "pragmatic"
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) -> np.ndarray:
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"""
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Compute isotropic travel cost grid from elevation data.
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Each cell's cost represents the time (in seconds) to traverse that cell,
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based on the average slope from neighboring cells.
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Args:
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elevation: 2D array of elevation values in meters
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cell_size_m: Average cell size in meters
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cell_size_lat_m: Cell size in latitude direction (optional)
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cell_size_lon_m: Cell size in longitude direction (optional)
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friction: Optional 2D array of friction multipliers.
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Values should be float (1.0 = baseline, 2.0 = 2x slower).
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np.inf marks impassable cells.
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If None, no friction is applied (backward compatible).
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barriers: Optional 2D array of barrier values (uint8).
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255 = closed/restricted area (from PAD-US Pub_Access = XA).
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0 = accessible.
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If None, no barriers are applied.
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boundary_mode: How to handle private/restricted land barriers:
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"strict" - cells with barrier=255 become impassable (np.inf)
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"pragmatic" - cells with barrier=255 get 5.0x friction penalty
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"emergency" - barriers are ignored entirely
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Default: "pragmatic"
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Returns:
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2D array of travel cost in seconds per cell.
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np.inf for impassable cells.
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"""
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if boundary_mode not in ("strict", "pragmatic", "emergency"):
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raise ValueError(f"boundary_mode must be 'strict', 'pragmatic', or 'emergency', got '{boundary_mode}'")
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if cell_size_lat_m is None:
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cell_size_lat_m = cell_size_m
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if cell_size_lon_m is None:
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cell_size_lon_m = cell_size_m
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rows, cols = elevation.shape
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# Compute gradients in both directions
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dy = np.zeros_like(elevation)
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dx = np.zeros_like(elevation)
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# Central differences for interior, forward/backward at edges
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dy[1:-1, :] = (elevation[:-2, :] - elevation[2:, :]) / (2 * cell_size_lat_m)
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dy[0, :] = (elevation[0, :] - elevation[1, :]) / cell_size_lat_m
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dy[-1, :] = (elevation[-2, :] - elevation[-1, :]) / cell_size_lat_m
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dx[:, 1:-1] = (elevation[:, 2:] - elevation[:, :-2]) / (2 * cell_size_lon_m)
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dx[:, 0] = (elevation[:, 1] - elevation[:, 0]) / cell_size_lon_m
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dx[:, -1] = (elevation[:, -1] - elevation[:, -2]) / cell_size_lon_m
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# Compute slope magnitude (grade = rise/run)
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grade_magnitude = np.sqrt(dx**2 + dy**2)
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# Convert to slope angle in degrees
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slope_deg = np.degrees(np.arctan(grade_magnitude))
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# Compute speed for each cell using Tobler function
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speed_kmh = TOBLER_OFF_TRAIL_MULT * TOBLER_BASE_SPEED * np.exp(-3.5 * np.abs(grade_magnitude + 0.05))
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# Convert speed to time cost (seconds to traverse one cell)
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avg_cell_size = (cell_size_lat_m + cell_size_lon_m) / 2
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cost = avg_cell_size * 3.6 / speed_kmh
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# Set impassable cells (slope > MAX_SLOPE_DEG) to infinity
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cost[slope_deg > MAX_SLOPE_DEG] = np.inf
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# Handle NaN elevations (no data)
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cost[np.isnan(elevation)] = np.inf
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# Apply friction multipliers if provided
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if friction is not None:
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if friction.shape != elevation.shape:
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raise ValueError(
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f"Friction shape {friction.shape} does not match elevation shape {elevation.shape}"
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)
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# Multiply cost by friction (inf * anything = inf, which is correct)
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cost = cost * friction
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# Apply barriers based on boundary_mode
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if barriers is not None and boundary_mode != "emergency":
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if barriers.shape != elevation.shape:
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raise ValueError(
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f"Barriers shape {barriers.shape} does not match elevation shape {elevation.shape}"
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)
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barrier_mask = barriers == 255
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if boundary_mode == "strict":
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# Mark closed/restricted areas as impassable
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cost[barrier_mask] = np.inf
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elif boundary_mode == "pragmatic":
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# Apply friction penalty to closed/restricted areas
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cost[barrier_mask] = cost[barrier_mask] * PRAGMATIC_BARRIER_MULTIPLIER
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return cost
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if __name__ == "__main__":
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print("Testing Tobler speed function:")
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for grade in [-0.3, -0.1, -0.05, 0.0, 0.05, 0.1, 0.3]:
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speed = tobler_speed(grade)
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print(f" Grade {grade:+.2f}: {speed:.2f} km/h")
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print("\nTesting cost grid computation (no friction, no barriers):")
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elev = np.arange(100).reshape(10, 10).astype(np.float32) * 10
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cost = compute_cost_grid(elev, cell_size_m=30.0)
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print(f" Elevation range: {elev.min():.0f} - {elev.max():.0f} m")
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finite = cost[~np.isinf(cost)]
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if len(finite) > 0:
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print(f" Cost range: {finite.min():.1f} - {finite.max():.1f} s")
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else:
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print(f" All cells impassable (test data too steep)")
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print("\nTesting cost grid with friction:")
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elev = np.ones((10, 10), dtype=np.float32) * 1000 # flat terrain
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friction = np.ones((10, 10), dtype=np.float32) * 1.5 # 1.5x friction
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friction[5, 5] = np.inf # one impassable cell
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cost = compute_cost_grid(elev, cell_size_m=30.0, friction=friction)
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print(f" Base cost (flat, 30m cell): {30 * 3.6 / (0.6 * 6.0 * np.exp(-3.5 * 0.05)):.1f} s")
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print(f" With 1.5x friction: {cost[0, 0]:.1f} s")
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print(f" Impassable cells: {np.sum(np.isinf(cost))}")
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print("\nTesting cost grid with barriers (three modes):")
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elev = np.ones((10, 10), dtype=np.float32) * 1000 # flat terrain
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barriers = np.zeros((10, 10), dtype=np.uint8)
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barriers[3:7, 3:7] = 255 # 4x4 closed area in center
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base_cost = 30 * 3.6 / (0.6 * 6.0 * np.exp(-3.5 * 0.05))
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for mode in ["strict", "pragmatic", "emergency"]:
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cost = compute_cost_grid(elev, cell_size_m=30.0, barriers=barriers, boundary_mode=mode)
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impassable = np.sum(np.isinf(cost))
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barrier_cost = cost[5, 5] if not np.isinf(cost[5, 5]) else "inf"
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print(f" {mode:10s}: {impassable} impassable, barrier cell cost = {barrier_cost}")
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