recon/lib/offroute/cost.py
Matt 26d4bc7478 feat(offroute): Phase O2b — WorldCover friction integration, lake avoidance validated
- New friction.py: reads WorldCover friction VRT, resamples to match
  elevation grid, provides point sampling for validation
- Modified cost.py: accepts optional friction array, multiplies Tobler
  time cost by friction multiplier, inf for water/nodata (255/0)
- Modified prototype.py: loads friction layer, passes to cost function,
  validates path avoids water cells (friction=255)

Validated on Idaho test bbox:
- Path avoids Murtaugh Lake (no water cells on path)
- Friction along path: min=10, max=20, mean=10.2
- Effort increased 3.4% vs Phase O1 due to friction multipliers

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-05-08 06:33:45 +00:00

132 lines
4.8 KiB
Python

"""
Tobler off-path hiking cost function for OFFROUTE.
Computes travel time cost based on terrain slope using Tobler's
hiking function with off-trail penalty. Optionally applies friction
multipliers from land cover data.
"""
import math
import numpy as np
from typing import Optional
# Maximum passable slope in degrees
MAX_SLOPE_DEG = 40.0
# Tobler off-path parameters
TOBLER_BASE_SPEED = 6.0
TOBLER_OFF_TRAIL_MULT = 0.6
def tobler_speed(grade: float) -> float:
"""
Calculate hiking speed using Tobler's off-path function.
speed_kmh = 0.6 * 6.0 * exp(-3.5 * |grade + 0.05|)
Peak speed is ~3.6 km/h at grade = -0.05 (slight downhill).
"""
return TOBLER_OFF_TRAIL_MULT * TOBLER_BASE_SPEED * math.exp(-3.5 * abs(grade + 0.05))
def compute_cost_grid(
elevation: np.ndarray,
cell_size_m: float,
cell_size_lat_m: float = None,
cell_size_lon_m: float = None,
friction: Optional[np.ndarray] = None
) -> np.ndarray:
"""
Compute isotropic travel cost grid from elevation data.
Each cell's cost represents the time (in seconds) to traverse that cell,
based on the average slope from neighboring cells.
Args:
elevation: 2D array of elevation values in meters
cell_size_m: Average cell size in meters
cell_size_lat_m: Cell size in latitude direction (optional)
cell_size_lon_m: Cell size in longitude direction (optional)
friction: Optional 2D array of friction multipliers.
Values should be float (1.0 = baseline, 2.0 = 2x slower).
np.inf marks impassable cells.
If None, no friction is applied (backward compatible).
Returns:
2D array of travel cost in seconds per cell.
np.inf for impassable cells.
"""
if cell_size_lat_m is None:
cell_size_lat_m = cell_size_m
if cell_size_lon_m is None:
cell_size_lon_m = cell_size_m
rows, cols = elevation.shape
# Compute gradients in both directions
dy = np.zeros_like(elevation)
dx = np.zeros_like(elevation)
# Central differences for interior, forward/backward at edges
dy[1:-1, :] = (elevation[:-2, :] - elevation[2:, :]) / (2 * cell_size_lat_m)
dy[0, :] = (elevation[0, :] - elevation[1, :]) / cell_size_lat_m
dy[-1, :] = (elevation[-2, :] - elevation[-1, :]) / cell_size_lat_m
dx[:, 1:-1] = (elevation[:, 2:] - elevation[:, :-2]) / (2 * cell_size_lon_m)
dx[:, 0] = (elevation[:, 1] - elevation[:, 0]) / cell_size_lon_m
dx[:, -1] = (elevation[:, -1] - elevation[:, -2]) / cell_size_lon_m
# Compute slope magnitude (grade = rise/run)
grade_magnitude = np.sqrt(dx**2 + dy**2)
# Convert to slope angle in degrees
slope_deg = np.degrees(np.arctan(grade_magnitude))
# Compute speed for each cell using Tobler function
speed_kmh = TOBLER_OFF_TRAIL_MULT * TOBLER_BASE_SPEED * np.exp(-3.5 * np.abs(grade_magnitude + 0.05))
# Convert speed to time cost (seconds to traverse one cell)
avg_cell_size = (cell_size_lat_m + cell_size_lon_m) / 2
cost = avg_cell_size * 3.6 / speed_kmh
# Set impassable cells (slope > MAX_SLOPE_DEG) to infinity
cost[slope_deg > MAX_SLOPE_DEG] = np.inf
# Handle NaN elevations (no data)
cost[np.isnan(elevation)] = np.inf
# Apply friction multipliers if provided
if friction is not None:
if friction.shape != elevation.shape:
raise ValueError(
f"Friction shape {friction.shape} does not match elevation shape {elevation.shape}"
)
# Multiply cost by friction (inf * anything = inf, which is correct)
cost = cost * friction
return cost
if __name__ == "__main__":
print("Testing Tobler speed function:")
for grade in [-0.3, -0.1, -0.05, 0.0, 0.05, 0.1, 0.3]:
speed = tobler_speed(grade)
print(f" Grade {grade:+.2f}: {speed:.2f} km/h")
print("\nTesting cost grid computation (no friction):")
elev = np.arange(100).reshape(10, 10).astype(np.float32) * 10
cost = compute_cost_grid(elev, cell_size_m=30.0)
print(f" Elevation range: {elev.min():.0f} - {elev.max():.0f} m")
finite = cost[~np.isinf(cost)]
if len(finite) > 0:
print(f" Cost range: {finite.min():.1f} - {finite.max():.1f} s")
else:
print(f" All cells impassable (test data too steep)")
print("\nTesting cost grid with friction:")
elev = np.ones((10, 10), dtype=np.float32) * 1000 # flat terrain
friction = np.ones((10, 10), dtype=np.float32) * 1.5 # 1.5x friction
friction[5, 5] = np.inf # one impassable cell
cost = compute_cost_grid(elev, cell_size_m=30.0, friction=friction)
print(f" Base cost (flat, 30m cell): {30 * 3.6 / (0.6 * 6.0 * np.exp(-3.5 * 0.05)):.1f} s")
print(f" With 1.5x friction: {cost[0, 0]:.1f} s")
print(f" Impassable cells: {np.sum(np.isinf(cost))}")