meshai/work/dashboard-frontend/node_modules/tiny-invariant/README.md
malice 2c46c9104d
feat(region-routing): unified per-family routing cards + region-scoped family→channel routing (#87)
* feat(region-routing): P1 tagging + region_routes primitive + read/write API + preview launcher

- config.py: add Coverage.region_tagging (bool=False); add RegionRouteMatrix
  dataclass (enabled, cells) above NotificationsConfig; add region_routes field
  to NotificationsConfig; add explicit hydration branch for region_routes in
  _dict_to_dataclass mirroring destinations pattern.

- coverage_area.py: add MonitoringArea.name (str|None=None, frozen); update
  areas_from_config to preserve name; refactor inline geom extraction from
  classify_event_areas into shared _event_geom_json helper; add
  matching_area_names(geom_json, areas)->list[str] (additive, all named
  matches, config-order, deduped; gate unchanged); add event_region_names
  convenience wrapper.

- coverage_filter.py: add region_tagging ctor kwarg; stamp event.region/
  regions before the gate when region_tagging=True and areas non-empty and
  not event.regions (never clobbers satpass preset).

- pipeline/__init__.py: wire region_tagging into CoverageFilter construction.

- notification_routes.py: add GET /notifications/regions (named coverage area
  names, config-order, deduped); GET /notifications/region-routing (matrix as
  JSON); POST /notifications/region-routing (explicit RMW — only region_routes
  changes, toggles/rules/destinations survive).

- scripts/preview_dashboard.py: mesh-free launcher — dashboard API only, no
  mesh connector, no broadcast loop; vite runs separately.

All 87 coverage tests pass; 300 total pass; 6 pre-existing failures unchanged
(adapter config count mismatch + MeshCore EventType.NEW_CONTACT).

* feat(region-routing): manual region x family matrix editor page

Adds RegionRoutingMatrix.tsx — a plain editor over the region_routes
config primitive. Rows = families (via useFamilies()), cols = regions
(from GET /api/notifications/regions). Each cell exposes MT channel
(ChannelPicker single + includeDisabled), MC channel name (text input),
min_severity select (routine/priority/critical/immediate), and an enabled
checkbox. Only cells where MT or MC is set are included in the sparse
POST payload. Master enable toggle maps to top-level enabled. MT budget
guard warns when more than 7 distinct MT indices are in use. Sticky
family column; horizontal scroll for wide region sets.

Registers route /region-routing in App.tsx and adds "Region Routing"
nav entry (Map icon) under the Meshtastic section in Layout.tsx,
immediately after Routing.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(region-routing): regions endpoint reads saved (disk) coverage so routing columns are dynamic without a bot restart; preview reloads config after writes

* feat(routing): unify MT/MC routing into per-family cards; region routing as an in-card expand; remove rules/destinations UI + standalone page

* refactor(routing): move Meshtastic Routing from /notifications to /meshtastic/routing (mirror /meshcore/routing); redirect legacy path

* feat(region-routing): dispatcher honors region_routes matrix (authoritative-on-match, per-region cooldown, per-channel dedup); non-matrix path unchanged

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(region-routing): matrix dedup key must match boot-restore 2-tuple form (prevents restart re-broadcast flood); regression test

---------

Co-authored-by: Matt Johnson <mj@k7zvx.com>
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-07-07 16:52:03 -06:00

4.3 KiB

tiny-invariant 🔬💥

Build Status npm dependencies types minzip Downloads per month

A tiny invariant alternative.

What is invariant?

An invariant function takes a value, and if the value is falsy then the invariant function will throw. If the value is truthy, then the function will not throw.

import invariant from 'tiny-invariant';

invariant(truthyValue, 'This should not throw!');

invariant(falsyValue, 'This will throw!');
// Error('Invariant violation: This will throw!');

You can also provide a function to generate your message, for when your message is expensive to create

import invariant from 'tiny-invariant';

invariant(value, () => getExpensiveMessage());

Why tiny-invariant?

The library: invariant supports passing in arguments to the invariant function in a sprintf style (condition, format, a, b, c, d, e, f). It has internal logic to execute the sprintf substitutions. The sprintf logic is not removed in production builds. tiny-invariant has dropped all of the sprintf logic. tiny-invariant allows you to pass a single string message. With template literals there is really no need for a custom message formatter to be built into the library. If you need a multi part message you can just do this:

invariant(condition, `Hello, ${name} - how are you today?`);

Type narrowing

tiny-invariant is useful for correctly narrowing types for flow and typescript

const value: Person | null = { name: 'Alex' }; // type of value == 'Person | null'
invariant(value, 'Expected value to be a person');
// type of value has been narrowed to 'Person'

API: (condition: any, message?: string | (() => string)) => void

  • condition is required and can be anything
  • message optional string or a function that returns a string (() => string)

Installation

# yarn
yarn add tiny-invariant

# npm
npm install tiny-invariant --save

Dropping your message for kb savings!

Big idea: you will want your compiler to convert this code:

invariant(condition, 'My cool message that takes up a lot of kbs');

Into this:

if (!condition) {
  if ('production' !== process.env.NODE_ENV) {
    invariant(false, 'My cool message that takes up a lot of kbs');
  } else {
    invariant(false);
  }
}

Your bundler can then drop the code in the "production" !== process.env.NODE_ENV block for your production builds to end up with this:

if (!condition) {
  invariant(false);
}

Builds

  • We have a es (EcmaScript module) build
  • We have a cjs (CommonJS) build
  • We have a umd (Universal module definition) build in case you needed it

We expect process.env.NODE_ENV to be available at module compilation. We cache this value

That's it!

🤘