* feat(region-routing): P1 tagging + region_routes primitive + read/write API + preview launcher - config.py: add Coverage.region_tagging (bool=False); add RegionRouteMatrix dataclass (enabled, cells) above NotificationsConfig; add region_routes field to NotificationsConfig; add explicit hydration branch for region_routes in _dict_to_dataclass mirroring destinations pattern. - coverage_area.py: add MonitoringArea.name (str|None=None, frozen); update areas_from_config to preserve name; refactor inline geom extraction from classify_event_areas into shared _event_geom_json helper; add matching_area_names(geom_json, areas)->list[str] (additive, all named matches, config-order, deduped; gate unchanged); add event_region_names convenience wrapper. - coverage_filter.py: add region_tagging ctor kwarg; stamp event.region/ regions before the gate when region_tagging=True and areas non-empty and not event.regions (never clobbers satpass preset). - pipeline/__init__.py: wire region_tagging into CoverageFilter construction. - notification_routes.py: add GET /notifications/regions (named coverage area names, config-order, deduped); GET /notifications/region-routing (matrix as JSON); POST /notifications/region-routing (explicit RMW — only region_routes changes, toggles/rules/destinations survive). - scripts/preview_dashboard.py: mesh-free launcher — dashboard API only, no mesh connector, no broadcast loop; vite runs separately. All 87 coverage tests pass; 300 total pass; 6 pre-existing failures unchanged (adapter config count mismatch + MeshCore EventType.NEW_CONTACT). * feat(region-routing): manual region x family matrix editor page Adds RegionRoutingMatrix.tsx — a plain editor over the region_routes config primitive. Rows = families (via useFamilies()), cols = regions (from GET /api/notifications/regions). Each cell exposes MT channel (ChannelPicker single + includeDisabled), MC channel name (text input), min_severity select (routine/priority/critical/immediate), and an enabled checkbox. Only cells where MT or MC is set are included in the sparse POST payload. Master enable toggle maps to top-level enabled. MT budget guard warns when more than 7 distinct MT indices are in use. Sticky family column; horizontal scroll for wide region sets. Registers route /region-routing in App.tsx and adds "Region Routing" nav entry (Map icon) under the Meshtastic section in Layout.tsx, immediately after Routing. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(region-routing): regions endpoint reads saved (disk) coverage so routing columns are dynamic without a bot restart; preview reloads config after writes * feat(routing): unify MT/MC routing into per-family cards; region routing as an in-card expand; remove rules/destinations UI + standalone page * refactor(routing): move Meshtastic Routing from /notifications to /meshtastic/routing (mirror /meshcore/routing); redirect legacy path * feat(region-routing): dispatcher honors region_routes matrix (authoritative-on-match, per-region cooldown, per-channel dedup); non-matrix path unchanged Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(region-routing): matrix dedup key must match boot-restore 2-tuple form (prevents restart re-broadcast flood); regression test --------- Co-authored-by: Matt Johnson <mj@k7zvx.com> Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
12 KiB
d3-random
Generate random numbers from various distributions.
See the d3-random collection on Observable for examples.
Installing
If you use npm, npm install d3-random. You can also download the latest release on GitHub. For vanilla HTML in modern browsers, import d3-random from Skypack:
<script type="module">
import {randomUniform} from "https://cdn.skypack.dev/d3-random@3";
const random = randomUniform(1, 10);
</script>
For legacy environments, you can load d3-random’s UMD bundle from an npm-based CDN such as jsDelivr; a d3 global is exported:
<script src="https://cdn.jsdelivr.net/npm/d3-random@3"></script>
<script>
const random = d3.randomUniform(1, 10);
</script>
API Reference
# d3.randomUniform([min, ][max]) · Source, Examples
Returns a function for generating random numbers with a uniform distribution. The minimum allowed value of a returned number is min (inclusive), and the maximum is max (exclusive). If min is not specified, it defaults to 0; if max is not specified, it defaults to 1. For example:
d3.randomUniform(6)(); // Returns a number greater than or equal to 0 and less than 6.
d3.randomUniform(1, 5)(); // Returns a number greater than or equal to 1 and less than 5.
# d3.randomInt([min, ][max]) · Source, Examples
Returns a function for generating random integers with a uniform distribution. The minimum allowed value of a returned number is ⌊min⌋ (inclusive), and the maximum is ⌊max - 1⌋ (inclusive). If min is not specified, it defaults to 0. For example:
d3.randomInt(6)(); // Returns an integer greater than or equal to 0 and less than 6.
d3.randomInt(1, 5)(); // Returns an integer greater than or equal to 1 and less than 5.
# d3.randomNormal([mu][, sigma]) · Source, Examples
Returns a function for generating random numbers with a normal (Gaussian) distribution. The expected value of the generated numbers is mu, with the given standard deviation sigma. If mu is not specified, it defaults to 0; if sigma is not specified, it defaults to 1.
# d3.randomLogNormal([mu][, sigma]) · Source, Examples
Returns a function for generating random numbers with a log-normal distribution. The expected value of the random variable’s natural logarithm is mu, with the given standard deviation sigma. If mu is not specified, it defaults to 0; if sigma is not specified, it defaults to 1.
# d3.randomBates(n) · Source, Examples
Returns a function for generating random numbers with a Bates distribution with n independent variables. The case of fractional n is handled as with d3.randomIrwinHall, and d3.randomBates(0) is equivalent to d3.randomUniform().
# d3.randomIrwinHall(n) · Source, Examples
Returns a function for generating random numbers with an Irwin–Hall distribution with n independent variables. If the fractional part of n is non-zero, this is treated as adding d3.randomUniform() times that fractional part to the integral part.
# d3.randomExponential(lambda) · Source, Examples
Returns a function for generating random numbers with an exponential distribution with the rate lambda; equivalent to time between events in a Poisson process with a mean of 1 / lambda. For example, exponential(1/40) generates random times between events where, on average, one event occurs every 40 units of time.
# d3.randomPareto(alpha) · Source, Examples
Returns a function for generating random numbers with a Pareto distribution with the shape alpha. The value alpha must be a positive value.
# d3.randomBernoulli(p) · Source, Examples
Returns a function for generating either 1 or 0 according to a Bernoulli distribution with 1 being returned with success probability p and 0 with failure probability q = 1 - p. The value p is in the range [0, 1].
# d3.randomGeometric(p) · Source, Examples
Returns a function for generating numbers with a geometric distribution with success probability p. The value p is in the range [0, 1].
# d3.randomBinomial(n, p) · Source, Examples
Returns a function for generating random numbers with a binomial distribution with n the number of trials and p the probability of success in each trial. The value n is greater or equal to 0, and the value p is in the range [0, 1].
# d3.randomGamma(k, [theta]) · Source, Examples
Returns a function for generating random numbers with a gamma distribution with k the shape parameter and theta the scale parameter. The value k must be a positive value; if theta is not specified, it defaults to 1.
# d3.randomBeta(alpha, beta) · Source, Examples
Returns a function for generating random numbers with a beta distribution with alpha and beta shape parameters, which must both be positive.
# d3.randomWeibull(k, [a], [b]) · Source, Examples
Returns a function for generating random numbers with one of the generalized extreme value distributions, depending on k:
- If k is positive, the Weibull distribution with shape parameter k
- If k is zero, the Gumbel distribution
- If k is negative, the Fréchet distribution with shape parameter −k
In all three cases, a is the location parameter and b is the scale parameter. If a is not specified, it defaults to 0; if b is not specified, it defaults to 1.
# d3.randomCauchy([a], [b]) · Source, Examples
Returns a function for generating random numbers with a Cauchy distribution. a and b have the same meanings and default values as in d3.randomWeibull.
# d3.randomLogistic([a], [b]) · Source, Examples
Returns a function for generating random numbers with a logistic distribution. a and b have the same meanings and default values as in d3.randomWeibull.
# d3.randomPoisson(lambda) · Source, Examples
Returns a function for generating random numbers with a Poisson distribution with mean lambda.
# random.source(source) · Examples
Returns the same type of function for generating random numbers but where the given random number generator source is used as the source of randomness instead of Math.random. The given random number generator must implement the same interface as Math.random and only return values in the range [0, 1). This is useful when a seeded random number generator is preferable to Math.random. For example:
import {randomLcg, randomNumber} from "d3-random";
const seed = 0.44871573888282423; // any number in [0, 1)
const random = randomNormal.source(randomLcg(seed))(0, 1);
random(); // -0.6253955998897069
# d3.randomLcg([seed]) · Source, Examples
Returns a linear congruential generator; this function can be called repeatedly to obtain pseudorandom values well-distributed on the interval [0,1) and with a long period (up to 1 billion numbers), similar to Math.random. A seed can be specified as a real number in the interval [0,1) or as any integer. In the latter case, only the lower 32 bits are considered. Two generators instanced with the same seed generate the same sequence, allowing to create reproducible pseudo-random experiments. If the seed is not specified, one is chosen using Math.random.