- Documents recent infrastructure cleanup (8 CTs destroyed, 35 DNS records removed, Headscale cleanup) - Adds 24 new runbooks covering Authentik, PeerTube, Meshtastic, RECON, Proxmox, Mailcow, Internet Archive, GPU routing - Adds project documentation for headscale, vaultwarden, peertube, matrix, mmud, advbbs, arr stack - Updates services.md, environment.md, caddy.md, authentik.md to match live infrastructure - Removes 4 deprecated runbook duplicates (canonical versions live in projects/) - Adds .gitignore for binary archives and editor temp files Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
1.8 KiB
1.8 KiB
MMUD Prompt Bundle
Status
- Phases 1-4: COMPLETE (265 tests passing)
- Phases 5-6: Prompts ready
- Design doc: NEEDS UPDATES (4 prompts below, run before Phase 5)
Run Order
Step 1: Design Doc Updates (run in CC in this exact order)
These update /home/zvx/projects/mmud/docs/planned.md in place:
01-update-planned.md— Adds The Last Ember (bar + 4 NPC bios), NPC live conversations, command discovery02-npc-nodes.md— Replaces talk command with sim node architecture (6 nodes), three rule layers, onboarding funnel03-darkcragg.md— Names the dungeon "The Darkcragg Depths"04-dcrg-node.md— Adds DCRG as one-way broadcast node, separates broadcast stream from EMBR
Step 2: Build Phases
05-phase5.md— Endgame modes: Hold the Line (regen, checkpoints, floor bosses, 12 mechanics), Raid Boss (HP scaling, 12 mechanics, 3 phases), Retrieve & Escape (Pursuer, blockers, warders, lures), epoch vote06-phase6.md— The Breach: 4 mini-events (Heist, Emergence, Incursion, Resonance), endgame interaction, day 15 trigger. Final gameplay phase.
If Needed
mmud-project.md— Drop into/home/zvx/projects/.ref/projects/if not already there
What's Complete After Phase 6
The full 30-day epoch loop: generate → explore → Breach day 15 → endgame push days 20-30 → vote → wipe → new epoch. All three endgame modes, all four Breach mini-events, 20 secrets, 40 bounties, floor bosses, raid boss, Pursuer + support roles.
What Comes After Phase 6
- NPC live conversations (LLM runtime for talk via sim nodes) — needs implementation prompt
- Sim node deployment (meshtasticd with 6 identities) — needs infrastructure work
- Last Ember spectator web dashboard — separate project, parallel track
- Playtesting and number tuning