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Add place detail proxy with Nominatim-first routing and Overpass fallback
New /api/place/<osm_type>/<osm_id> endpoint returns cleaned OSM tag data for PlaceDetail panel enrichment. Routes to local Nominatim (Idaho coverage) first, falls back to Overpass public API for out-of-region queries. Responses cached in SQLite (data/place_cache.db) with no expiry. New modules: lib/place_detail.py (proxy + cache), lib/osm_categories.py (~50 category humanization mappings). Profile YAMLs updated with place_details config block and has_nominatim_details flag. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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lib/osm_categories.py
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lib/osm_categories.py
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"""
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Human-readable category names for OSM class/type pairs.
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Used by the place detail proxy to turn ("amenity", "cafe") into "Coffee shop".
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Covers ~50 common categories; unmapped pairs fall back to title-cased class:type.
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"""
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# Exact (class, type) → label
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CATEGORY_MAP = {
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# Amenity
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("amenity", "cafe"): "Coffee shop",
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("amenity", "restaurant"): "Restaurant",
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("amenity", "fast_food"): "Fast food restaurant",
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("amenity", "bar"): "Bar",
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("amenity", "pub"): "Pub",
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("amenity", "biergarten"): "Beer garden",
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("amenity", "ice_cream"): "Ice cream shop",
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("amenity", "fuel"): "Gas station",
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("amenity", "charging_station"): "EV charging station",
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("amenity", "parking"): "Parking",
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("amenity", "bank"): "Bank",
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("amenity", "atm"): "ATM",
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("amenity", "pharmacy"): "Pharmacy",
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("amenity", "hospital"): "Hospital",
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("amenity", "clinic"): "Clinic",
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("amenity", "dentist"): "Dentist",
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("amenity", "doctors"): "Doctor's office",
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("amenity", "veterinary"): "Veterinarian",
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("amenity", "school"): "School",
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("amenity", "university"): "University",
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("amenity", "college"): "College",
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("amenity", "library"): "Library",
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("amenity", "post_office"): "Post office",
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("amenity", "fire_station"): "Fire station",
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("amenity", "police"): "Police station",
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("amenity", "townhall"): "Town hall",
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("amenity", "place_of_worship"): "Place of worship",
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("amenity", "theatre"): "Theatre",
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("amenity", "cinema"): "Cinema",
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("amenity", "community_centre"): "Community center",
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("amenity", "toilets"): "Restrooms",
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("amenity", "drinking_water"): "Drinking water",
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("amenity", "shelter"): "Shelter",
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("amenity", "camping"): "Campground",
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# Shop
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("shop", "supermarket"): "Supermarket",
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("shop", "convenience"): "Convenience store",
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("shop", "hardware"): "Hardware store",
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("shop", "clothes"): "Clothing store",
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("shop", "car_repair"): "Auto repair",
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("shop", "car"): "Car dealership",
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("shop", "bakery"): "Bakery",
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("shop", "butcher"): "Butcher",
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# Leisure
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("leisure", "park"): "Park",
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("leisure", "playground"): "Playground",
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("leisure", "sports_centre"): "Sports center",
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("leisure", "swimming_pool"): "Swimming pool",
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("leisure", "golf_course"): "Golf course",
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("leisure", "nature_reserve"): "Nature reserve",
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("leisure", "campsite"): "Campsite",
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# Tourism
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("tourism", "hotel"): "Hotel",
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("tourism", "motel"): "Motel",
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("tourism", "guest_house"): "Guest house",
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("tourism", "hostel"): "Hostel",
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("tourism", "camp_site"): "Campsite",
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("tourism", "viewpoint"): "Viewpoint",
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("tourism", "museum"): "Museum",
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("tourism", "information"): "Information",
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("tourism", "attraction"): "Tourist attraction",
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("tourism", "picnic_site"): "Picnic site",
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# Natural
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("natural", "peak"): "Peak",
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("natural", "spring"): "Spring",
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("natural", "hot_spring"): "Hot spring",
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("natural", "lake"): "Lake",
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("natural", "water"): "Water body",
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("natural", "cliff"): "Cliff",
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("natural", "cave_entrance"): "Cave",
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# Highway
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("highway", "bus_stop"): "Bus stop",
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("highway", "rest_area"): "Rest area",
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# Boundary
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("boundary", "administrative"): "Administrative boundary",
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("boundary", "protected_area"): "Protected area",
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("boundary", "national_park"): "National park",
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# Place
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("place", "city"): "City",
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("place", "town"): "Town",
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("place", "village"): "Village",
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("place", "hamlet"): "Hamlet",
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("place", "suburb"): "Suburb",
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("place", "neighbourhood"): "Neighborhood",
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# Building
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("building", "yes"): "Building",
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# Waterway
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("waterway", "river"): "River",
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("waterway", "stream"): "Stream",
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("waterway", "waterfall"): "Waterfall",
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# Landuse
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("landuse", "cemetery"): "Cemetery",
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("landuse", "forest"): "Forest",
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# Historic
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("historic", "monument"): "Monument",
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("historic", "memorial"): "Memorial",
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("historic", "ruins"): "Ruins",
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}
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# Class-level wildcard fallbacks (when exact type isn't mapped)
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CLASS_FALLBACKS = {
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"shop": "Shop",
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"amenity": "Amenity",
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"leisure": "Leisure",
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"tourism": "Tourism",
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"natural": "Natural feature",
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"historic": "Historic site",
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}
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def humanize_category(osm_class, osm_type):
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"""Return a human-readable category string for an OSM class/type pair."""
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if not osm_class or not osm_type:
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return "Place"
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osm_class = osm_class.lower()
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osm_type = osm_type.lower()
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# Exact match
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label = CATEGORY_MAP.get((osm_class, osm_type))
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if label:
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return label
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# Class-level wildcard with formatted type
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prefix = CLASS_FALLBACKS.get(osm_class)
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if prefix:
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nice_type = osm_type.replace("_", " ").title()
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return f"{prefix}: {nice_type}" if prefix != nice_type else prefix
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# Generic fallback
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nice_class = osm_class.replace("_", " ").title()
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nice_type = osm_type.replace("_", " ").title()
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return f"{nice_class}: {nice_type}"
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