recon/lib/osm_categories.py

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"""
Human-readable category names for OSM class/type pairs.
Used by the place detail proxy to turn ("amenity", "cafe") into "Coffee shop".
Covers ~50 common categories; unmapped pairs fall back to title-cased class:type.
"""
# Exact (class, type) → label
CATEGORY_MAP = {
# Amenity
("amenity", "cafe"): "Coffee shop",
("amenity", "restaurant"): "Restaurant",
("amenity", "fast_food"): "Fast food restaurant",
("amenity", "bar"): "Bar",
("amenity", "pub"): "Pub",
("amenity", "biergarten"): "Beer garden",
("amenity", "ice_cream"): "Ice cream shop",
("amenity", "fuel"): "Gas station",
("amenity", "charging_station"): "EV charging station",
("amenity", "parking"): "Parking",
("amenity", "bank"): "Bank",
("amenity", "atm"): "ATM",
("amenity", "pharmacy"): "Pharmacy",
("amenity", "hospital"): "Hospital",
("amenity", "clinic"): "Clinic",
("amenity", "dentist"): "Dentist",
("amenity", "doctors"): "Doctor's office",
("amenity", "veterinary"): "Veterinarian",
("amenity", "school"): "School",
("amenity", "university"): "University",
("amenity", "college"): "College",
("amenity", "library"): "Library",
("amenity", "post_office"): "Post office",
("amenity", "fire_station"): "Fire station",
("amenity", "police"): "Police station",
("amenity", "townhall"): "Town hall",
("amenity", "place_of_worship"): "Place of worship",
("amenity", "theatre"): "Theatre",
("amenity", "cinema"): "Cinema",
("amenity", "community_centre"): "Community center",
("amenity", "toilets"): "Restrooms",
("amenity", "drinking_water"): "Drinking water",
("amenity", "shelter"): "Shelter",
("amenity", "camping"): "Campground",
# Shop
("shop", "supermarket"): "Supermarket",
("shop", "convenience"): "Convenience store",
("shop", "hardware"): "Hardware store",
("shop", "clothes"): "Clothing store",
("shop", "car_repair"): "Auto repair",
("shop", "car"): "Car dealership",
("shop", "bakery"): "Bakery",
("shop", "butcher"): "Butcher",
# Leisure
("leisure", "park"): "Park",
("leisure", "playground"): "Playground",
("leisure", "sports_centre"): "Sports center",
("leisure", "swimming_pool"): "Swimming pool",
("leisure", "golf_course"): "Golf course",
("leisure", "nature_reserve"): "Nature reserve",
("leisure", "campsite"): "Campsite",
# Tourism
("tourism", "hotel"): "Hotel",
("tourism", "motel"): "Motel",
("tourism", "guest_house"): "Guest house",
("tourism", "hostel"): "Hostel",
("tourism", "camp_site"): "Campsite",
("tourism", "viewpoint"): "Viewpoint",
("tourism", "museum"): "Museum",
("tourism", "information"): "Information",
("tourism", "attraction"): "Tourist attraction",
("tourism", "picnic_site"): "Picnic site",
# Natural
("natural", "peak"): "Peak",
("natural", "spring"): "Spring",
("natural", "hot_spring"): "Hot spring",
("natural", "lake"): "Lake",
("natural", "water"): "Water body",
("natural", "cliff"): "Cliff",
("natural", "cave_entrance"): "Cave",
# Highway
("highway", "bus_stop"): "Bus stop",
("highway", "rest_area"): "Rest area",
# Boundary
("boundary", "administrative"): "Administrative boundary",
("boundary", "protected_area"): "Protected area",
("boundary", "national_park"): "National park",
# Place
("place", "city"): "City",
("place", "town"): "Town",
("place", "village"): "Village",
("place", "hamlet"): "Hamlet",
("place", "suburb"): "Suburb",
("place", "neighbourhood"): "Neighborhood",
# Building
("building", "yes"): "Building",
# Waterway
("waterway", "river"): "River",
("waterway", "stream"): "Stream",
("waterway", "waterfall"): "Waterfall",
# Landuse
("landuse", "cemetery"): "Cemetery",
("landuse", "forest"): "Forest",
# Historic
("historic", "monument"): "Monument",
("historic", "memorial"): "Memorial",
("historic", "ruins"): "Ruins",
}
# Class-level wildcard fallbacks (when exact type isn't mapped)
CLASS_FALLBACKS = {
"shop": "Shop",
"amenity": "Amenity",
"leisure": "Leisure",
"tourism": "Tourism",
"natural": "Natural feature",
"historic": "Historic site",
}
def humanize_category(osm_class, osm_type):
"""Return a human-readable category string for an OSM class/type pair."""
if not osm_class or not osm_type:
return "Place"
osm_class = osm_class.lower()
osm_type = osm_type.lower()
# Exact match
label = CATEGORY_MAP.get((osm_class, osm_type))
if label:
return label
# Class-level wildcard with formatted type
prefix = CLASS_FALLBACKS.get(osm_class)
if prefix:
nice_type = osm_type.replace("_", " ").title()
return f"{prefix}: {nice_type}" if prefix != nice_type else prefix
# Generic fallback
nice_class = osm_class.replace("_", " ").title()
nice_type = osm_type.replace("_", " ").title()
return f"{nice_class}: {nice_type}"