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A single noisy DEM cell could fabricate a huge fake slope and make an edge unconditionally impassable, forcing the pathfinder to route around passable terrain. Replace the hard cliff (|grade|>max_grade -> skip) with a smooth exponential penalty: no penalty up to max_grade, then base_time *= exp(overshoot * SLOPE_PENALTY_SCALE); only grades whose penalty exceeds SLOPE_PENALTY_CAP (true bad data / vertical) are dropped. Routing can now see through noisy cells while still strongly avoiding real cliffs. Penalty only raises edge cost, so the heuristic stays admissible. 2 tests: smooth penalty traverses a >max_grade gap (finite, raised cost) yet routes around / drops a past-cap grade; exactly-at-threshold grade incurs no penalty. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
265 lines
11 KiB
Python
265 lines
11 KiB
Python
"""Numba-jit anisotropic A* for wilderness pathfinding (replaces MCP_Geometric).
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Single-mode, multi-goal least-time pathfinder over a raster grid. Unlike the old
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isotropic MCP, the per-edge time is anisotropic: it depends on the *signed* slope
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between the two cells (climbing != descending) via the mode's speed function
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(signed Tobler / Herzog / linear), the average per-cell context multiplier of the
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two endpoints (or the trail friction when either endpoint is on a trail), and a
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barrier/boundary rule. The first goal cell popped from the open set wins, which is
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optimal under the admissible heuristic (straight-line distance / base speed).
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Cliffs (|grade| > max_grade) incur a smooth exponential penalty rather than a hard
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wall, so a single noisy DEM cell can't fabricate an impassable edge; only truly
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absurd grades (penalty > SLOPE_PENALTY_CAP) are dropped.
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"""
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import math
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import numpy as np
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from numba import njit
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from scipy.ndimage import gaussian_filter
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INF = np.inf
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# Exponential-inflation parameters (see inflate_cost_multiplier).
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INFLATE_SIGMA = 1.8 # ~25% contribution at a 3-cell radius
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INFLATE_HARD_FACTOR = 50.0 # HARD sentinel = 50 x p95 of finite multipliers
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INFLATE_HARD_CAP = 1e12 # cap to avoid float overflow in the blur
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# Smooth slope penalty (replaces the old hard max_grade cliff). No penalty up to
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# max_grade; past it the edge cost is multiplied by exp(overshoot * SCALE), so a single
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# noisy DEM cell can't make an edge unconditionally impassable. Only truly absurd grades
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# (penalty above the cap) are dropped.
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SLOPE_PENALTY_SCALE = 10.0 # cost multiplier doubles for ~7% overshoot past max_grade
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SLOPE_PENALTY_CAP = 1e6 # beyond this, treat as impassable (true bad data)
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def inflate_cost_multiplier(mult, sigma=INFLATE_SIGMA):
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"""Exponentially inflate a context-cost multiplier grid so hard cells bleed a
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decaying penalty into their neighbours, giving A* a smooth gradient field to
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descend instead of hugging walls.
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Impassable (inf) cells are replaced by a large finite HARD sentinel for the blur
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only, then restored to inf at their original positions so true impassability is
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preserved exactly. HARD = INFLATE_HARD_FACTOR * p95(finite), capped.
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"""
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inf_mask = ~np.isfinite(mult)
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finite = mult[~inf_mask]
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if finite.size == 0:
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return np.full(mult.shape, np.inf, dtype=np.float64)
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p95 = float(np.percentile(finite, 95))
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hard = min(INFLATE_HARD_FACTOR * p95, INFLATE_HARD_CAP)
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work = np.where(inf_mask, hard, mult).astype(np.float64)
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blurred = gaussian_filter(work, sigma=sigma, mode="nearest")
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blurred[inf_mask] = np.inf
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return blurred
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@njit(cache=True)
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def _speed_kmh(signed_grade, speed_function_id, base_speed_kmh, max_grade):
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"""Mode speed (km/h) for a signed grade. Inlined per speed_function_id:
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0=tobler (signed; peaks at grade=-0.05), 1=herzog wheeled, 2=linear degrade."""
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if speed_function_id == 0:
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return 0.6 * base_speed_kmh * math.exp(-3.5 * abs(signed_grade + 0.05))
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elif speed_function_id == 1:
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s = signed_grade
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sa = abs(s)
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denom = (1337.8 * s**6 + 278.19 * s**5 - 517.39 * s**4
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- 78.199 * s**3 + 93.419 * s**2 + 19.825 * sa + 1.64)
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if denom < 0.1:
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denom = 0.1
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rel = 1.0 / denom
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if rel < 0.05:
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rel = 0.05
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elif rel > 1.5:
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rel = 1.5
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return base_speed_kmh * rel
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else:
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v = base_speed_kmh * (1.0 - abs(signed_grade) / max_grade)
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if v < 0.0:
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v = 0.0
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return v
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@njit(cache=True)
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def astar_multigoal(
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cost_mult, # 2D float64: per-cell context multiplier, post-inflation (inf=impassable)
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elevation, # 2D float64: metres (NaN = impassable)
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cell_size_lat_m, # float
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cell_size_lon_m, # float
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max_grade, # float: tan(max_slope)
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speed_function_id, # int: 0=tobler 1=herzog 2=linear
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base_speed_kmh, # float
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trail_grid, # 2D uint8: 0=none else trail value (5/15/25)
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trail_friction_lookup, # 1D float64 len 256: friction by trail value (inf=impassable)
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barrier_grid, # 2D uint8: 255=barrier
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boundary_mode_id, # int: 0=strict 1=pragmatic 2=emergency
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origin_row, origin_col,
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goal_rows, goal_cols, # 1D int arrays
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):
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"""A* from (origin_row,origin_col) to the nearest (by time) of the goals.
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Returns (best_goal_idx, path) where path is an int64 (N,2) array of (row,col)
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from origin to goal. (-1, empty) if no goal is reachable."""
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rows, cols = elevation.shape
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goal_index = np.full((rows, cols), -1, dtype=np.int64)
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for gi in range(goal_rows.shape[0]):
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goal_index[goal_rows[gi], goal_cols[gi]] = gi
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g_score = np.full((rows, cols), INF, dtype=np.float64)
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parent = np.full((rows, cols), -1, dtype=np.int64)
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closed = np.zeros((rows, cols), dtype=np.bool_)
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# Binary min-heap (lazy deletion): parallel id/priority arrays.
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cap = rows * cols * 4
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if cap < 1024:
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cap = 1024
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heap_id = np.empty(cap, dtype=np.int64)
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heap_f = np.empty(cap, dtype=np.float64)
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hsize = 0
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def heuristic(r, c):
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best = INF
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for gi in range(goal_rows.shape[0]):
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dr = (r - goal_rows[gi]) * cell_size_lat_m
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dc = (c - goal_cols[gi]) * cell_size_lon_m
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d = math.sqrt(dr * dr + dc * dc)
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if d < best:
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best = d
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return best * 3.6 / base_speed_kmh # metres -> seconds at base speed
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# Seed origin.
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g_score[origin_row, origin_col] = 0.0
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heap_id[0] = origin_row * cols + origin_col
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heap_f[0] = heuristic(origin_row, origin_col)
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hsize = 1
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while hsize > 0:
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# Pop min.
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cur_id = heap_id[0]
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hsize -= 1
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heap_id[0] = heap_id[hsize]
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heap_f[0] = heap_f[hsize]
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i = 0
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while True:
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l = 2 * i + 1
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r = 2 * i + 2
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sm = i
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if l < hsize and heap_f[l] < heap_f[sm]:
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sm = l
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if r < hsize and heap_f[r] < heap_f[sm]:
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sm = r
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if sm != i:
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tid = heap_id[i]; heap_id[i] = heap_id[sm]; heap_id[sm] = tid
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tf = heap_f[i]; heap_f[i] = heap_f[sm]; heap_f[sm] = tf
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i = sm
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else:
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break
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cr = cur_id // cols
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cc = cur_id % cols
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if closed[cr, cc]:
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continue # stale heap entry
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closed[cr, cc] = True
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if goal_index[cr, cc] >= 0:
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# First goal popped is optimal — trace back.
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length = 1
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node = cur_id
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while parent[node // cols, node % cols] != -1:
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length += 1
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node = parent[node // cols, node % cols]
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path = np.empty((length, 2), dtype=np.int64)
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node = cur_id
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k = length - 1
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while node != -1:
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pr = node // cols
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pc = node % cols
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path[k, 0] = pr
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path[k, 1] = pc
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k -= 1
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node = parent[pr, pc]
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return goal_index[cr, cc], path, g_score[cr, cc]
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g_cur = g_score[cr, cc]
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elev_cur = elevation[cr, cc]
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if math.isnan(elev_cur):
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continue
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for dr in range(-1, 2):
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for dc in range(-1, 2):
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if dr == 0 and dc == 0:
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continue
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nr = cr + dr
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nc = cc + dc
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if nr < 0 or nr >= rows or nc < 0 or nc >= cols:
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continue
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if closed[nr, nc]:
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continue
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elev_n = elevation[nr, nc]
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if math.isnan(elev_n):
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continue
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dlat = dr * cell_size_lat_m
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dlon = dc * cell_size_lon_m
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dist = math.sqrt(dlat * dlat + dlon * dlon)
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signed_grade = (elev_n - elev_cur) / dist
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# Smooth slope penalty: free up to max_grade, then an exponential ramp on
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# the overshoot; only an absurd grade (penalty > cap) is impassable.
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overshoot = abs(signed_grade) - max_grade
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slope_penalty = 1.0
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if overshoot > 0.0:
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slope_penalty = math.exp(overshoot * SLOPE_PENALTY_SCALE)
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if slope_penalty > SLOPE_PENALTY_CAP:
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continue # absurd grade (DEM noise or true vertical) -- give up
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spd = _speed_kmh(signed_grade, speed_function_id, base_speed_kmh, max_grade)
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if spd <= 1e-9:
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continue
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base_time = dist * 3.6 / spd
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base_time *= slope_penalty
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tv_cur = trail_grid[cr, cc]
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tv_n = trail_grid[nr, nc]
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if tv_cur > 0 or tv_n > 0:
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# Trail-takes-both: pick the lower-friction trail cell.
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fc = trail_friction_lookup[tv_cur] if tv_cur > 0 else INF
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fn = trail_friction_lookup[tv_n] if tv_n > 0 else INF
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tf = fc if fc < fn else fn
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if not (tf < INF):
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continue # impassable trail for this mode
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edge = base_time * tf
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else:
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mc = cost_mult[cr, cc]
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mn = cost_mult[nr, nc]
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if (not (mc < INF)) or (not (mn < INF)):
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continue # impassable terrain (incl. wilderness)
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edge = base_time * 0.5 * (mc + mn)
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if boundary_mode_id == 0: # strict
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if barrier_grid[cr, cc] == 255 or barrier_grid[nr, nc] == 255:
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continue
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elif boundary_mode_id == 1: # pragmatic
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if barrier_grid[cr, cc] == 255 or barrier_grid[nr, nc] == 255:
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edge *= 5.0
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# emergency (2): ignore barriers
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tentative = g_cur + edge
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if tentative < g_score[nr, nc]:
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g_score[nr, nc] = tentative
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parent[nr, nc] = cur_id
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f = tentative + heuristic(nr, nc)
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if hsize < cap:
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# push + sift-up
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heap_id[hsize] = nr * cols + nc
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heap_f[hsize] = f
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j = hsize
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hsize += 1
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while j > 0:
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par = (j - 1) // 2
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if heap_f[j] < heap_f[par]:
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tid = heap_id[j]; heap_id[j] = heap_id[par]; heap_id[par] = tid
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tf2 = heap_f[j]; heap_f[j] = heap_f[par]; heap_f[par] = tf2
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j = par
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else:
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break
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return -1, np.empty((0, 2), dtype=np.int64), INF
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