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feat: search, multi-stop routing, and route display
Full navigation UI with: - Search bar with 150ms debounced autocomplete from /api/geocode - Keyboard navigation (arrow keys, Enter, Escape) - Exact match badge for verified address results - Multi-stop list with drag-to-reorder (dnd-kit) - 10-stop cap with disabled state - Mode selector (drive/walk/bike) - Valhalla route display with per-leg color polyline - Maneuver list with instructions, distance, time remaining - Click maneuver to fly map to that point - Optimize stops button (3+ stops, uses /optimized_route) - Responsive: side panel (desktop ≥768px), bottom sheet (mobile) - Stop pins: green origin, red destination, blue intermediate - Pin popup with remove button - Geolocation permission requested on first route, not on load - Error handling for unroutable pairs - nginx proxy for /api/ and /valhalla/ endpoints Dependencies added: zustand, @dnd-kit/core, @dnd-kit/sortable, @dnd-kit/utilities Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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16 changed files with 1364 additions and 44 deletions
58
src/components/StopList.jsx
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58
src/components/StopList.jsx
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import {
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DndContext,
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closestCenter,
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KeyboardSensor,
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PointerSensor,
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useSensor,
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useSensors,
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} from '@dnd-kit/core'
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import {
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arrayMove,
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SortableContext,
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sortableKeyboardCoordinates,
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verticalListSortingStrategy,
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} from '@dnd-kit/sortable'
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import { useStore } from '../store'
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import StopItem from './StopItem'
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export default function StopList() {
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const stops = useStore((s) => s.stops)
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const reorderStops = useStore((s) => s.reorderStops)
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const geoPermission = useStore((s) => s.geoPermission)
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const sensors = useSensors(
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useSensor(PointerSensor, { activationConstraint: { distance: 5 } }),
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useSensor(KeyboardSensor, { coordinateGetter: sortableKeyboardCoordinates })
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)
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function handleDragEnd(event) {
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const { active, over } = event
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if (!over || active.id === over.id) return
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const oldIndex = stops.findIndex((s) => s.id === active.id)
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const newIndex = stops.findIndex((s) => s.id === over.id)
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reorderStops(arrayMove(stops, oldIndex, newIndex))
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}
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if (stops.length === 0) {
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return (
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<div className="text-gray-500 text-xs px-2 py-3 text-center">
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{geoPermission === 'denied'
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? 'Add a starting point and destination above'
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: 'Search and add stops to build your route'}
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</div>
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)
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}
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return (
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<DndContext sensors={sensors} collisionDetection={closestCenter} onDragEnd={handleDragEnd}>
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<SortableContext items={stops.map((s) => s.id)} strategy={verticalListSortingStrategy}>
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<div className="flex flex-col gap-1">
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{stops.map((stop, i) => (
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<StopItem key={stop.id} stop={stop} index={i} total={stops.length} />
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))}
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</div>
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</SortableContext>
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</DndContext>
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)
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}
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