feat(map): add radial context menu with reverse-geocode action

Implements RadialMenu component (general-purpose, configurable wedges)
and useContextMenu hook (right-click on desktop, 450ms long-press with
8px movement threshold on touch).

First wired action: "What's here" — reverse-geocodes the trigger
location and opens the place panel for the result. Remaining wedges
(Drop pin, Directions from here, Directions to here, Add as stop,
Save place) render but stub to a toast — wiring deferred to follow-up
sessions.

Per design doc NAVI-DIRECTIONS-REDESIGN.md sections covering Phases a
and b of the implementation sequence.
This commit is contained in:
Matt 2026-04-26 05:42:48 +00:00
commit 2e975ea59e
3 changed files with 486 additions and 2 deletions

View file

@ -0,0 +1,270 @@
import { useEffect, useRef, useCallback } from 'react'
import { createPortal } from 'react-dom'
import { Lock } from 'lucide-react'
/**
* RadialMenu - ATAK-style radial context menu
*
* Props:
* - open: boolean
* - x, y: screen coordinates of trigger point
* - lat, lon: geographic coordinates
* - wedges: array of { id, label, icon: LucideIcon, onSelect, requiresAuth? }
* - centerLabel: string (coords by default, replaced by reverse-geocode async)
* - onDismiss: callback when menu should close
*/
export default function RadialMenu({
open,
x,
y,
lat,
lon,
wedges = [],
centerLabel,
onDismiss,
}) {
const containerRef = useRef(null)
const activeWedgeRef = useRef(null)
// Geometry constants
const outerRadius = 80
const innerRadius = 40
const wedgeCount = wedges.length || 6
const wedgeAngle = 360 / wedgeCount
// Handle escape key
useEffect(() => {
if (!open) return
const handleKey = (e) => {
if (e.key === 'Escape') {
onDismiss?.()
}
}
window.addEventListener('keydown', handleKey)
return () => window.removeEventListener('keydown', handleKey)
}, [open, onDismiss])
// Handle click outside
useEffect(() => {
if (!open) return
const handleClick = (e) => {
if (containerRef.current && !containerRef.current.contains(e.target)) {
onDismiss?.()
}
}
// Delay to avoid triggering on the same click that opened the menu
const timer = setTimeout(() => {
window.addEventListener('click', handleClick)
}, 50)
return () => {
clearTimeout(timer)
window.removeEventListener('click', handleClick)
}
}, [open, onDismiss])
// Calculate which wedge the pointer is over
const getWedgeAtPoint = useCallback((clientX, clientY) => {
const dx = clientX - x
const dy = clientY - y
const dist = Math.sqrt(dx * dx + dy * dy)
// Inside inner radius = center (no wedge)
if (dist < innerRadius) return null
// Outside outer radius = no wedge
if (dist > outerRadius + 20) return null
// Calculate angle (0 = top, clockwise)
let angle = Math.atan2(dx, -dy) * (180 / Math.PI)
if (angle < 0) angle += 360
// Find which wedge
const wedgeIndex = Math.floor(angle / wedgeAngle)
return wedges[wedgeIndex] || null
}, [x, y, wedges, wedgeAngle])
// Handle mouse/touch move for highlighting
const handlePointerMove = useCallback((e) => {
const clientX = e.touches ? e.touches[0].clientX : e.clientX
const clientY = e.touches ? e.touches[0].clientY : e.clientY
activeWedgeRef.current = getWedgeAtPoint(clientX, clientY)
// Force re-render for highlight
containerRef.current?.querySelectorAll('.radial-wedge').forEach((el, i) => {
if (wedges[i] && wedges[i].id === activeWedgeRef.current?.id) {
el.classList.add('active')
} else {
el.classList.remove('active')
}
})
}, [getWedgeAtPoint, wedges])
// Handle release
const handlePointerUp = useCallback((e) => {
const clientX = e.changedTouches ? e.changedTouches[0].clientX : e.clientX
const clientY = e.changedTouches ? e.changedTouches[0].clientY : e.clientY
const wedge = getWedgeAtPoint(clientX, clientY)
if (wedge) {
wedge.onSelect?.({ lat, lon })
}
onDismiss?.()
}, [getWedgeAtPoint, lat, lon, onDismiss])
// Generate wedge paths
const generateWedgePath = (index) => {
const startAngle = (index * wedgeAngle - 90) * (Math.PI / 180)
const endAngle = ((index + 1) * wedgeAngle - 90) * (Math.PI / 180)
const x1 = innerRadius * Math.cos(startAngle)
const y1 = innerRadius * Math.sin(startAngle)
const x2 = outerRadius * Math.cos(startAngle)
const y2 = outerRadius * Math.sin(startAngle)
const x3 = outerRadius * Math.cos(endAngle)
const y3 = outerRadius * Math.sin(endAngle)
const x4 = innerRadius * Math.cos(endAngle)
const y4 = innerRadius * Math.sin(endAngle)
return `M ${x1} ${y1} L ${x2} ${y2} A ${outerRadius} ${outerRadius} 0 0 1 ${x3} ${y3} L ${x4} ${y4} A ${innerRadius} ${innerRadius} 0 0 0 ${x1} ${y1} Z`
}
// Calculate icon position for each wedge
const getIconPosition = (index) => {
const midAngle = ((index + 0.5) * wedgeAngle - 90) * (Math.PI / 180)
const r = (innerRadius + outerRadius) / 2
return {
x: r * Math.cos(midAngle),
y: r * Math.sin(midAngle),
}
}
if (!open) return null
// Clamp position to viewport
const padding = outerRadius + 20
const clampedX = Math.max(padding, Math.min(window.innerWidth - padding, x))
const clampedY = Math.max(padding, Math.min(window.innerHeight - padding, y))
const content = (
<div
ref={containerRef}
className="radial-menu-container"
style={{
position: 'fixed',
left: clampedX,
top: clampedY,
zIndex: 9999,
transform: 'translate(-50%, -50%)',
animation: 'radialFadeIn 100ms ease-out',
}}
onMouseMove={handlePointerMove}
onMouseUp={handlePointerUp}
onTouchMove={handlePointerMove}
onTouchEnd={handlePointerUp}
>
<svg
width={outerRadius * 2 + 40}
height={outerRadius * 2 + 40}
viewBox={`${-outerRadius - 20} ${-outerRadius - 20} ${outerRadius * 2 + 40} ${outerRadius * 2 + 40}`}
style={{ overflow: 'visible' }}
>
{/* Wedges */}
{wedges.map((wedge, i) => {
const iconPos = getIconPosition(i)
const Icon = wedge.icon
return (
<g key={wedge.id} className="radial-wedge" data-wedge-id={wedge.id}>
<path
d={generateWedgePath(i)}
fill="rgba(30, 28, 26, 0.85)"
stroke="rgba(180, 160, 140, 0.3)"
strokeWidth="1"
style={{ transition: 'fill 100ms ease' }}
className="wedge-path"
/>
<g transform={`translate(${iconPos.x}, ${iconPos.y})`}>
{Icon && (
<Icon
size={18}
stroke="rgba(230, 220, 210, 0.9)"
strokeWidth={1.5}
style={{ transform: 'translate(-9px, -12px)' }}
/>
)}
{wedge.requiresAuth && (
<Lock
size={10}
stroke="rgba(230, 220, 210, 0.6)"
strokeWidth={1.5}
style={{ transform: 'translate(4px, -14px)' }}
/>
)}
<text
y={10}
textAnchor="middle"
fontSize="9"
fill="rgba(230, 220, 210, 0.8)"
style={{ pointerEvents: 'none', userSelect: 'none' }}
>
{wedge.label}
</text>
</g>
</g>
)
})}
{/* Center disc */}
<circle
cx={0}
cy={0}
r={innerRadius - 2}
fill="rgba(50, 45, 40, 0.95)"
stroke="rgba(180, 160, 140, 0.4)"
strokeWidth="1"
/>
<text
y={-4}
textAnchor="middle"
fontSize="10"
fontFamily="monospace"
fill="rgba(230, 220, 210, 0.9)"
>
{lat?.toFixed(4)}
</text>
<text
y={8}
textAnchor="middle"
fontSize="10"
fontFamily="monospace"
fill="rgba(230, 220, 210, 0.9)"
>
{lon?.toFixed(4)}
</text>
{centerLabel && (
<text
y={20}
textAnchor="middle"
fontSize="9"
fill="rgba(200, 180, 160, 0.9)"
style={{ fontStyle: 'italic' }}
>
{centerLabel.length > 15 ? centerLabel.slice(0, 15) + '…' : centerLabel}
</text>
)}
</svg>
<style>{`
.radial-wedge.active .wedge-path {
fill: rgba(180, 160, 140, 0.4) !important;
}
.radial-wedge:hover .wedge-path {
fill: rgba(180, 160, 140, 0.3);
}
@keyframes radialFadeIn {
from { opacity: 0; transform: translate(-50%, -50%) scale(0.9); }
to { opacity: 1; transform: translate(-50%, -50%) scale(1); }
}
`}</style>
</div>
)
return createPortal(content, document.body)
}