mirror of
https://github.com/zvx-echo6/meshai.git
synced 2026-08-26 17:31:34 +00:00
* feat(region-routing): P1 tagging + region_routes primitive + read/write API + preview launcher - config.py: add Coverage.region_tagging (bool=False); add RegionRouteMatrix dataclass (enabled, cells) above NotificationsConfig; add region_routes field to NotificationsConfig; add explicit hydration branch for region_routes in _dict_to_dataclass mirroring destinations pattern. - coverage_area.py: add MonitoringArea.name (str|None=None, frozen); update areas_from_config to preserve name; refactor inline geom extraction from classify_event_areas into shared _event_geom_json helper; add matching_area_names(geom_json, areas)->list[str] (additive, all named matches, config-order, deduped; gate unchanged); add event_region_names convenience wrapper. - coverage_filter.py: add region_tagging ctor kwarg; stamp event.region/ regions before the gate when region_tagging=True and areas non-empty and not event.regions (never clobbers satpass preset). - pipeline/__init__.py: wire region_tagging into CoverageFilter construction. - notification_routes.py: add GET /notifications/regions (named coverage area names, config-order, deduped); GET /notifications/region-routing (matrix as JSON); POST /notifications/region-routing (explicit RMW — only region_routes changes, toggles/rules/destinations survive). - scripts/preview_dashboard.py: mesh-free launcher — dashboard API only, no mesh connector, no broadcast loop; vite runs separately. All 87 coverage tests pass; 300 total pass; 6 pre-existing failures unchanged (adapter config count mismatch + MeshCore EventType.NEW_CONTACT). * feat(region-routing): manual region x family matrix editor page Adds RegionRoutingMatrix.tsx — a plain editor over the region_routes config primitive. Rows = families (via useFamilies()), cols = regions (from GET /api/notifications/regions). Each cell exposes MT channel (ChannelPicker single + includeDisabled), MC channel name (text input), min_severity select (routine/priority/critical/immediate), and an enabled checkbox. Only cells where MT or MC is set are included in the sparse POST payload. Master enable toggle maps to top-level enabled. MT budget guard warns when more than 7 distinct MT indices are in use. Sticky family column; horizontal scroll for wide region sets. Registers route /region-routing in App.tsx and adds "Region Routing" nav entry (Map icon) under the Meshtastic section in Layout.tsx, immediately after Routing. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(region-routing): regions endpoint reads saved (disk) coverage so routing columns are dynamic without a bot restart; preview reloads config after writes * feat(routing): unify MT/MC routing into per-family cards; region routing as an in-card expand; remove rules/destinations UI + standalone page * refactor(routing): move Meshtastic Routing from /notifications to /meshtastic/routing (mirror /meshcore/routing); redirect legacy path * feat(region-routing): dispatcher honors region_routes matrix (authoritative-on-match, per-region cooldown, per-channel dedup); non-matrix path unchanged Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(region-routing): matrix dedup key must match boot-restore 2-tuple form (prevents restart re-broadcast flood); regression test --------- Co-authored-by: Matt Johnson <mj@k7zvx.com> Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
426 lines
8.2 KiB
JavaScript
426 lines
8.2 KiB
JavaScript
'use strict'
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module.exports = Yallist
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Yallist.Node = Node
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Yallist.create = Yallist
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function Yallist (list) {
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var self = this
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if (!(self instanceof Yallist)) {
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self = new Yallist()
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}
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self.tail = null
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self.head = null
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self.length = 0
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if (list && typeof list.forEach === 'function') {
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list.forEach(function (item) {
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self.push(item)
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})
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} else if (arguments.length > 0) {
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for (var i = 0, l = arguments.length; i < l; i++) {
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self.push(arguments[i])
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}
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}
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return self
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}
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Yallist.prototype.removeNode = function (node) {
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if (node.list !== this) {
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throw new Error('removing node which does not belong to this list')
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}
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var next = node.next
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var prev = node.prev
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if (next) {
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next.prev = prev
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}
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if (prev) {
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prev.next = next
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}
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if (node === this.head) {
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this.head = next
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}
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if (node === this.tail) {
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this.tail = prev
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}
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node.list.length--
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node.next = null
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node.prev = null
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node.list = null
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return next
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}
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Yallist.prototype.unshiftNode = function (node) {
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if (node === this.head) {
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return
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}
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if (node.list) {
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node.list.removeNode(node)
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}
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var head = this.head
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node.list = this
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node.next = head
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if (head) {
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head.prev = node
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}
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this.head = node
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if (!this.tail) {
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this.tail = node
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}
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this.length++
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}
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Yallist.prototype.pushNode = function (node) {
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if (node === this.tail) {
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return
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}
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if (node.list) {
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node.list.removeNode(node)
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}
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var tail = this.tail
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node.list = this
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node.prev = tail
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if (tail) {
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tail.next = node
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}
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this.tail = node
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if (!this.head) {
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this.head = node
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}
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this.length++
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}
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Yallist.prototype.push = function () {
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for (var i = 0, l = arguments.length; i < l; i++) {
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push(this, arguments[i])
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}
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return this.length
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}
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Yallist.prototype.unshift = function () {
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for (var i = 0, l = arguments.length; i < l; i++) {
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unshift(this, arguments[i])
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}
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return this.length
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}
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Yallist.prototype.pop = function () {
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if (!this.tail) {
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return undefined
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}
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var res = this.tail.value
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this.tail = this.tail.prev
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if (this.tail) {
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this.tail.next = null
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} else {
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this.head = null
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}
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this.length--
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return res
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}
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Yallist.prototype.shift = function () {
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if (!this.head) {
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return undefined
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}
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var res = this.head.value
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this.head = this.head.next
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if (this.head) {
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this.head.prev = null
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} else {
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this.tail = null
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}
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this.length--
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return res
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}
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Yallist.prototype.forEach = function (fn, thisp) {
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thisp = thisp || this
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for (var walker = this.head, i = 0; walker !== null; i++) {
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fn.call(thisp, walker.value, i, this)
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walker = walker.next
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}
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}
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Yallist.prototype.forEachReverse = function (fn, thisp) {
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thisp = thisp || this
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for (var walker = this.tail, i = this.length - 1; walker !== null; i--) {
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fn.call(thisp, walker.value, i, this)
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walker = walker.prev
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}
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}
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Yallist.prototype.get = function (n) {
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for (var i = 0, walker = this.head; walker !== null && i < n; i++) {
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// abort out of the list early if we hit a cycle
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walker = walker.next
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}
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if (i === n && walker !== null) {
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return walker.value
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}
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}
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Yallist.prototype.getReverse = function (n) {
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for (var i = 0, walker = this.tail; walker !== null && i < n; i++) {
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// abort out of the list early if we hit a cycle
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walker = walker.prev
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}
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if (i === n && walker !== null) {
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return walker.value
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}
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}
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Yallist.prototype.map = function (fn, thisp) {
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thisp = thisp || this
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var res = new Yallist()
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for (var walker = this.head; walker !== null;) {
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res.push(fn.call(thisp, walker.value, this))
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walker = walker.next
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}
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return res
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}
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Yallist.prototype.mapReverse = function (fn, thisp) {
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thisp = thisp || this
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var res = new Yallist()
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for (var walker = this.tail; walker !== null;) {
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res.push(fn.call(thisp, walker.value, this))
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walker = walker.prev
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}
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return res
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}
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Yallist.prototype.reduce = function (fn, initial) {
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var acc
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var walker = this.head
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if (arguments.length > 1) {
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acc = initial
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} else if (this.head) {
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walker = this.head.next
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acc = this.head.value
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} else {
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throw new TypeError('Reduce of empty list with no initial value')
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}
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for (var i = 0; walker !== null; i++) {
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acc = fn(acc, walker.value, i)
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walker = walker.next
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}
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return acc
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}
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Yallist.prototype.reduceReverse = function (fn, initial) {
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var acc
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var walker = this.tail
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if (arguments.length > 1) {
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acc = initial
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} else if (this.tail) {
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walker = this.tail.prev
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acc = this.tail.value
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} else {
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throw new TypeError('Reduce of empty list with no initial value')
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}
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for (var i = this.length - 1; walker !== null; i--) {
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acc = fn(acc, walker.value, i)
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walker = walker.prev
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}
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return acc
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}
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Yallist.prototype.toArray = function () {
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var arr = new Array(this.length)
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for (var i = 0, walker = this.head; walker !== null; i++) {
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arr[i] = walker.value
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walker = walker.next
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}
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return arr
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}
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Yallist.prototype.toArrayReverse = function () {
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var arr = new Array(this.length)
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for (var i = 0, walker = this.tail; walker !== null; i++) {
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arr[i] = walker.value
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walker = walker.prev
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}
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return arr
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}
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Yallist.prototype.slice = function (from, to) {
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to = to || this.length
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if (to < 0) {
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to += this.length
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}
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from = from || 0
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if (from < 0) {
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from += this.length
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}
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var ret = new Yallist()
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if (to < from || to < 0) {
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return ret
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}
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if (from < 0) {
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from = 0
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}
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if (to > this.length) {
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to = this.length
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}
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for (var i = 0, walker = this.head; walker !== null && i < from; i++) {
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walker = walker.next
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}
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for (; walker !== null && i < to; i++, walker = walker.next) {
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ret.push(walker.value)
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}
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return ret
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}
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Yallist.prototype.sliceReverse = function (from, to) {
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to = to || this.length
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if (to < 0) {
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to += this.length
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}
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from = from || 0
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if (from < 0) {
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from += this.length
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}
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var ret = new Yallist()
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if (to < from || to < 0) {
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return ret
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}
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if (from < 0) {
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from = 0
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}
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if (to > this.length) {
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to = this.length
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}
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for (var i = this.length, walker = this.tail; walker !== null && i > to; i--) {
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walker = walker.prev
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}
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for (; walker !== null && i > from; i--, walker = walker.prev) {
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ret.push(walker.value)
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}
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return ret
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}
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Yallist.prototype.splice = function (start, deleteCount /*, ...nodes */) {
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if (start > this.length) {
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start = this.length - 1
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}
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if (start < 0) {
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start = this.length + start;
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}
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for (var i = 0, walker = this.head; walker !== null && i < start; i++) {
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walker = walker.next
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}
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var ret = []
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for (var i = 0; walker && i < deleteCount; i++) {
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ret.push(walker.value)
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walker = this.removeNode(walker)
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}
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if (walker === null) {
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walker = this.tail
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}
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if (walker !== this.head && walker !== this.tail) {
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walker = walker.prev
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}
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for (var i = 2; i < arguments.length; i++) {
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walker = insert(this, walker, arguments[i])
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}
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return ret;
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}
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Yallist.prototype.reverse = function () {
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var head = this.head
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var tail = this.tail
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for (var walker = head; walker !== null; walker = walker.prev) {
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var p = walker.prev
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walker.prev = walker.next
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walker.next = p
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}
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this.head = tail
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this.tail = head
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return this
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}
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function insert (self, node, value) {
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var inserted = node === self.head ?
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new Node(value, null, node, self) :
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new Node(value, node, node.next, self)
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if (inserted.next === null) {
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self.tail = inserted
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}
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if (inserted.prev === null) {
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self.head = inserted
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}
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self.length++
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return inserted
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}
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function push (self, item) {
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self.tail = new Node(item, self.tail, null, self)
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if (!self.head) {
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self.head = self.tail
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}
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self.length++
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}
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function unshift (self, item) {
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self.head = new Node(item, null, self.head, self)
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if (!self.tail) {
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self.tail = self.head
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}
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self.length++
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}
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function Node (value, prev, next, list) {
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if (!(this instanceof Node)) {
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return new Node(value, prev, next, list)
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}
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this.list = list
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this.value = value
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if (prev) {
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prev.next = this
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this.prev = prev
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} else {
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this.prev = null
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}
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if (next) {
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next.prev = this
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this.next = next
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} else {
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this.next = null
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}
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}
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try {
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// add if support for Symbol.iterator is present
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require('./iterator.js')(Yallist)
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} catch (er) {}
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