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* feat(transport): CompositeTransport for dual Meshtastic+MeshCore (Phase 4) Adds CompositeTransport (transport: both) that fans broadcasts to both meshes, sizes to min(children) for uniform messages, and routes DM replies back over the originating mesh via a transport hint threaded from the inbound MeshMessage. Per-child self-filtering; supervisor watchdog now resolves the Meshtastic child inside the composite. Additive/optional throughout; single-transport behavior unchanged. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * refactor(sizing): fixed universal mesh budget (mesh_max_chars=140) Replace per-transport / min-of-active max_chars with a single fixed universal constant (mesh_max_chars, default 140 = MeshCore LCD). Every message is built once against one deterministic budget regardless of which radios are connected; no runtime variance, no per-transport retooling. Meshtastic sizing intentionally moves 200 -> 140. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Matt Johnson <mj@k7zvx.com> Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
67 lines
2.1 KiB
Python
67 lines
2.1 KiB
Python
"""Response handling - delays and message delivery."""
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import asyncio
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import logging
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import random
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from typing import Optional
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from .config import ResponseConfig
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from .connector import MeshConnector
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logger = logging.getLogger(__name__)
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class Responder:
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"""Handles response delivery with pacing."""
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def __init__(self, config: ResponseConfig, connector: MeshConnector):
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self.config = config
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self.connector = connector
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async def send_response(
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self,
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messages: list[str] | str,
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destination: Optional[str] = None,
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channel: int = 0,
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transport: Optional[str] = None,
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) -> bool:
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"""Send response messages with randomized delay pacing.
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Args:
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messages: One or more message strings to send.
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destination: Node ID for a DM, or None for broadcast.
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channel: Channel index to send on.
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transport: Optional routing hint threaded from the originating
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MeshMessage. Passed through to connector.send_message
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so CompositeTransport can route DM replies back over
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the mesh they arrived on. Single-transport connectors
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accept and ignore it; defaults to None so all existing
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call sites are unaffected.
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"""
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if isinstance(messages, str):
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messages = [messages]
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if not messages:
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return True
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success = True
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for i, msg in enumerate(messages):
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if i > 0:
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delay = random.uniform(self.config.delay_min, self.config.delay_max)
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await asyncio.sleep(delay)
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sent = self.connector.send_message(
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text=msg,
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destination=destination,
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channel=channel,
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transport=transport,
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)
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if not sent:
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logger.error(f"Failed to send message {i+1}/{len(messages)}")
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success = False
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break
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logger.debug(f"Sent msg {i+1}/{len(messages)}: {msg[:50]}...")
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return success
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