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* feat(region-routing): P1 tagging + region_routes primitive + read/write API + preview launcher - config.py: add Coverage.region_tagging (bool=False); add RegionRouteMatrix dataclass (enabled, cells) above NotificationsConfig; add region_routes field to NotificationsConfig; add explicit hydration branch for region_routes in _dict_to_dataclass mirroring destinations pattern. - coverage_area.py: add MonitoringArea.name (str|None=None, frozen); update areas_from_config to preserve name; refactor inline geom extraction from classify_event_areas into shared _event_geom_json helper; add matching_area_names(geom_json, areas)->list[str] (additive, all named matches, config-order, deduped; gate unchanged); add event_region_names convenience wrapper. - coverage_filter.py: add region_tagging ctor kwarg; stamp event.region/ regions before the gate when region_tagging=True and areas non-empty and not event.regions (never clobbers satpass preset). - pipeline/__init__.py: wire region_tagging into CoverageFilter construction. - notification_routes.py: add GET /notifications/regions (named coverage area names, config-order, deduped); GET /notifications/region-routing (matrix as JSON); POST /notifications/region-routing (explicit RMW — only region_routes changes, toggles/rules/destinations survive). - scripts/preview_dashboard.py: mesh-free launcher — dashboard API only, no mesh connector, no broadcast loop; vite runs separately. All 87 coverage tests pass; 300 total pass; 6 pre-existing failures unchanged (adapter config count mismatch + MeshCore EventType.NEW_CONTACT). * feat(region-routing): manual region x family matrix editor page Adds RegionRoutingMatrix.tsx — a plain editor over the region_routes config primitive. Rows = families (via useFamilies()), cols = regions (from GET /api/notifications/regions). Each cell exposes MT channel (ChannelPicker single + includeDisabled), MC channel name (text input), min_severity select (routine/priority/critical/immediate), and an enabled checkbox. Only cells where MT or MC is set are included in the sparse POST payload. Master enable toggle maps to top-level enabled. MT budget guard warns when more than 7 distinct MT indices are in use. Sticky family column; horizontal scroll for wide region sets. Registers route /region-routing in App.tsx and adds "Region Routing" nav entry (Map icon) under the Meshtastic section in Layout.tsx, immediately after Routing. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(region-routing): regions endpoint reads saved (disk) coverage so routing columns are dynamic without a bot restart; preview reloads config after writes * feat(routing): unify MT/MC routing into per-family cards; region routing as an in-card expand; remove rules/destinations UI + standalone page * refactor(routing): move Meshtastic Routing from /notifications to /meshtastic/routing (mirror /meshcore/routing); redirect legacy path * feat(region-routing): dispatcher honors region_routes matrix (authoritative-on-match, per-region cooldown, per-channel dedup); non-matrix path unchanged Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(region-routing): matrix dedup key must match boot-restore 2-tuple form (prevents restart re-broadcast flood); regression test --------- Co-authored-by: Matt Johnson <mj@k7zvx.com> Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
83 lines
2.9 KiB
JavaScript
83 lines
2.9 KiB
JavaScript
var Stack = require('./_Stack'),
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equalArrays = require('./_equalArrays'),
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equalByTag = require('./_equalByTag'),
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equalObjects = require('./_equalObjects'),
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getTag = require('./_getTag'),
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isArray = require('./isArray'),
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isBuffer = require('./isBuffer'),
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isTypedArray = require('./isTypedArray');
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/** Used to compose bitmasks for value comparisons. */
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var COMPARE_PARTIAL_FLAG = 1;
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/** `Object#toString` result references. */
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var argsTag = '[object Arguments]',
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arrayTag = '[object Array]',
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objectTag = '[object Object]';
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/** Used for built-in method references. */
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var objectProto = Object.prototype;
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/** Used to check objects for own properties. */
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var hasOwnProperty = objectProto.hasOwnProperty;
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/**
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* A specialized version of `baseIsEqual` for arrays and objects which performs
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* deep comparisons and tracks traversed objects enabling objects with circular
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* references to be compared.
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*
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* @private
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* @param {Object} object The object to compare.
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* @param {Object} other The other object to compare.
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* @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details.
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* @param {Function} customizer The function to customize comparisons.
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* @param {Function} equalFunc The function to determine equivalents of values.
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* @param {Object} [stack] Tracks traversed `object` and `other` objects.
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* @returns {boolean} Returns `true` if the objects are equivalent, else `false`.
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*/
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function baseIsEqualDeep(object, other, bitmask, customizer, equalFunc, stack) {
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var objIsArr = isArray(object),
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othIsArr = isArray(other),
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objTag = objIsArr ? arrayTag : getTag(object),
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othTag = othIsArr ? arrayTag : getTag(other);
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objTag = objTag == argsTag ? objectTag : objTag;
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othTag = othTag == argsTag ? objectTag : othTag;
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var objIsObj = objTag == objectTag,
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othIsObj = othTag == objectTag,
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isSameTag = objTag == othTag;
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if (isSameTag && isBuffer(object)) {
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if (!isBuffer(other)) {
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return false;
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}
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objIsArr = true;
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objIsObj = false;
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}
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if (isSameTag && !objIsObj) {
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stack || (stack = new Stack);
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return (objIsArr || isTypedArray(object))
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? equalArrays(object, other, bitmask, customizer, equalFunc, stack)
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: equalByTag(object, other, objTag, bitmask, customizer, equalFunc, stack);
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}
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if (!(bitmask & COMPARE_PARTIAL_FLAG)) {
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var objIsWrapped = objIsObj && hasOwnProperty.call(object, '__wrapped__'),
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othIsWrapped = othIsObj && hasOwnProperty.call(other, '__wrapped__');
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if (objIsWrapped || othIsWrapped) {
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var objUnwrapped = objIsWrapped ? object.value() : object,
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othUnwrapped = othIsWrapped ? other.value() : other;
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stack || (stack = new Stack);
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return equalFunc(objUnwrapped, othUnwrapped, bitmask, customizer, stack);
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}
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}
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if (!isSameTag) {
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return false;
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}
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stack || (stack = new Stack);
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return equalObjects(object, other, bitmask, customizer, equalFunc, stack);
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}
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module.exports = baseIsEqualDeep;
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