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* feat(region-routing): P1 tagging + region_routes primitive + read/write API + preview launcher - config.py: add Coverage.region_tagging (bool=False); add RegionRouteMatrix dataclass (enabled, cells) above NotificationsConfig; add region_routes field to NotificationsConfig; add explicit hydration branch for region_routes in _dict_to_dataclass mirroring destinations pattern. - coverage_area.py: add MonitoringArea.name (str|None=None, frozen); update areas_from_config to preserve name; refactor inline geom extraction from classify_event_areas into shared _event_geom_json helper; add matching_area_names(geom_json, areas)->list[str] (additive, all named matches, config-order, deduped; gate unchanged); add event_region_names convenience wrapper. - coverage_filter.py: add region_tagging ctor kwarg; stamp event.region/ regions before the gate when region_tagging=True and areas non-empty and not event.regions (never clobbers satpass preset). - pipeline/__init__.py: wire region_tagging into CoverageFilter construction. - notification_routes.py: add GET /notifications/regions (named coverage area names, config-order, deduped); GET /notifications/region-routing (matrix as JSON); POST /notifications/region-routing (explicit RMW — only region_routes changes, toggles/rules/destinations survive). - scripts/preview_dashboard.py: mesh-free launcher — dashboard API only, no mesh connector, no broadcast loop; vite runs separately. All 87 coverage tests pass; 300 total pass; 6 pre-existing failures unchanged (adapter config count mismatch + MeshCore EventType.NEW_CONTACT). * feat(region-routing): manual region x family matrix editor page Adds RegionRoutingMatrix.tsx — a plain editor over the region_routes config primitive. Rows = families (via useFamilies()), cols = regions (from GET /api/notifications/regions). Each cell exposes MT channel (ChannelPicker single + includeDisabled), MC channel name (text input), min_severity select (routine/priority/critical/immediate), and an enabled checkbox. Only cells where MT or MC is set are included in the sparse POST payload. Master enable toggle maps to top-level enabled. MT budget guard warns when more than 7 distinct MT indices are in use. Sticky family column; horizontal scroll for wide region sets. Registers route /region-routing in App.tsx and adds "Region Routing" nav entry (Map icon) under the Meshtastic section in Layout.tsx, immediately after Routing. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(region-routing): regions endpoint reads saved (disk) coverage so routing columns are dynamic without a bot restart; preview reloads config after writes * feat(routing): unify MT/MC routing into per-family cards; region routing as an in-card expand; remove rules/destinations UI + standalone page * refactor(routing): move Meshtastic Routing from /notifications to /meshtastic/routing (mirror /meshcore/routing); redirect legacy path * feat(region-routing): dispatcher honors region_routes matrix (authoritative-on-match, per-region cooldown, per-channel dedup); non-matrix path unchanged Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(region-routing): matrix dedup key must match boot-restore 2-tuple form (prevents restart re-broadcast flood); regression test --------- Co-authored-by: Matt Johnson <mj@k7zvx.com> Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
72 lines
2.1 KiB
JavaScript
72 lines
2.1 KiB
JavaScript
"use strict";
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var Buffer = require("safer-buffer").Buffer;
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// Single-byte codec. Needs a 'chars' string parameter that contains 256 or 128 chars that
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// correspond to encoded bytes (if 128 - then lower half is ASCII).
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exports._sbcs = SBCSCodec;
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function SBCSCodec(codecOptions, iconv) {
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if (!codecOptions)
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throw new Error("SBCS codec is called without the data.")
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// Prepare char buffer for decoding.
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if (!codecOptions.chars || (codecOptions.chars.length !== 128 && codecOptions.chars.length !== 256))
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throw new Error("Encoding '"+codecOptions.type+"' has incorrect 'chars' (must be of len 128 or 256)");
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if (codecOptions.chars.length === 128) {
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var asciiString = "";
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for (var i = 0; i < 128; i++)
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asciiString += String.fromCharCode(i);
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codecOptions.chars = asciiString + codecOptions.chars;
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}
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this.decodeBuf = Buffer.from(codecOptions.chars, 'ucs2');
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// Encoding buffer.
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var encodeBuf = Buffer.alloc(65536, iconv.defaultCharSingleByte.charCodeAt(0));
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for (var i = 0; i < codecOptions.chars.length; i++)
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encodeBuf[codecOptions.chars.charCodeAt(i)] = i;
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this.encodeBuf = encodeBuf;
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}
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SBCSCodec.prototype.encoder = SBCSEncoder;
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SBCSCodec.prototype.decoder = SBCSDecoder;
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function SBCSEncoder(options, codec) {
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this.encodeBuf = codec.encodeBuf;
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}
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SBCSEncoder.prototype.write = function(str) {
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var buf = Buffer.alloc(str.length);
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for (var i = 0; i < str.length; i++)
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buf[i] = this.encodeBuf[str.charCodeAt(i)];
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return buf;
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}
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SBCSEncoder.prototype.end = function() {
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}
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function SBCSDecoder(options, codec) {
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this.decodeBuf = codec.decodeBuf;
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}
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SBCSDecoder.prototype.write = function(buf) {
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// Strings are immutable in JS -> we use ucs2 buffer to speed up computations.
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var decodeBuf = this.decodeBuf;
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var newBuf = Buffer.alloc(buf.length*2);
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var idx1 = 0, idx2 = 0;
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for (var i = 0; i < buf.length; i++) {
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idx1 = buf[i]*2; idx2 = i*2;
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newBuf[idx2] = decodeBuf[idx1];
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newBuf[idx2+1] = decodeBuf[idx1+1];
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}
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return newBuf.toString('ucs2');
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}
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SBCSDecoder.prototype.end = function() {
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}
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