mirror of
https://github.com/zvx-echo6/meshai.git
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* feat(region-routing): P1 tagging + region_routes primitive + read/write API + preview launcher - config.py: add Coverage.region_tagging (bool=False); add RegionRouteMatrix dataclass (enabled, cells) above NotificationsConfig; add region_routes field to NotificationsConfig; add explicit hydration branch for region_routes in _dict_to_dataclass mirroring destinations pattern. - coverage_area.py: add MonitoringArea.name (str|None=None, frozen); update areas_from_config to preserve name; refactor inline geom extraction from classify_event_areas into shared _event_geom_json helper; add matching_area_names(geom_json, areas)->list[str] (additive, all named matches, config-order, deduped; gate unchanged); add event_region_names convenience wrapper. - coverage_filter.py: add region_tagging ctor kwarg; stamp event.region/ regions before the gate when region_tagging=True and areas non-empty and not event.regions (never clobbers satpass preset). - pipeline/__init__.py: wire region_tagging into CoverageFilter construction. - notification_routes.py: add GET /notifications/regions (named coverage area names, config-order, deduped); GET /notifications/region-routing (matrix as JSON); POST /notifications/region-routing (explicit RMW — only region_routes changes, toggles/rules/destinations survive). - scripts/preview_dashboard.py: mesh-free launcher — dashboard API only, no mesh connector, no broadcast loop; vite runs separately. All 87 coverage tests pass; 300 total pass; 6 pre-existing failures unchanged (adapter config count mismatch + MeshCore EventType.NEW_CONTACT). * feat(region-routing): manual region x family matrix editor page Adds RegionRoutingMatrix.tsx — a plain editor over the region_routes config primitive. Rows = families (via useFamilies()), cols = regions (from GET /api/notifications/regions). Each cell exposes MT channel (ChannelPicker single + includeDisabled), MC channel name (text input), min_severity select (routine/priority/critical/immediate), and an enabled checkbox. Only cells where MT or MC is set are included in the sparse POST payload. Master enable toggle maps to top-level enabled. MT budget guard warns when more than 7 distinct MT indices are in use. Sticky family column; horizontal scroll for wide region sets. Registers route /region-routing in App.tsx and adds "Region Routing" nav entry (Map icon) under the Meshtastic section in Layout.tsx, immediately after Routing. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(region-routing): regions endpoint reads saved (disk) coverage so routing columns are dynamic without a bot restart; preview reloads config after writes * feat(routing): unify MT/MC routing into per-family cards; region routing as an in-card expand; remove rules/destinations UI + standalone page * refactor(routing): move Meshtastic Routing from /notifications to /meshtastic/routing (mirror /meshcore/routing); redirect legacy path * feat(region-routing): dispatcher honors region_routes matrix (authoritative-on-match, per-region cooldown, per-channel dedup); non-matrix path unchanged Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(region-routing): matrix dedup key must match boot-restore 2-tuple form (prevents restart re-broadcast flood); regression test --------- Co-authored-by: Matt Johnson <mj@k7zvx.com> Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
346 lines
6.8 KiB
JavaScript
346 lines
6.8 KiB
JavaScript
'use strict'
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/* eslint-disable no-var */
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var reusify = require('reusify')
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function fastqueue (context, worker, _concurrency) {
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if (typeof context === 'function') {
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_concurrency = worker
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worker = context
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context = null
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}
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if (!(_concurrency >= 1)) {
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throw new Error('fastqueue concurrency must be equal to or greater than 1')
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}
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var cache = reusify(Task)
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var queueHead = null
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var queueTail = null
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var _running = 0
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var errorHandler = null
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var self = {
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push: push,
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drain: noop,
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saturated: noop,
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pause: pause,
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paused: false,
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get concurrency () {
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return _concurrency
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},
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set concurrency (value) {
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if (!(value >= 1)) {
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throw new Error('fastqueue concurrency must be equal to or greater than 1')
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}
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_concurrency = value
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if (self.paused) return
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for (; queueHead && _running < _concurrency;) {
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_running++
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release()
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}
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},
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running: running,
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resume: resume,
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idle: idle,
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length: length,
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getQueue: getQueue,
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unshift: unshift,
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empty: noop,
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kill: kill,
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killAndDrain: killAndDrain,
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error: error,
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abort: abort
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}
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return self
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function running () {
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return _running
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}
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function pause () {
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self.paused = true
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}
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function length () {
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var current = queueHead
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var counter = 0
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while (current) {
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current = current.next
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counter++
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}
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return counter
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}
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function getQueue () {
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var current = queueHead
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var tasks = []
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while (current) {
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tasks.push(current.value)
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current = current.next
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}
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return tasks
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}
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function resume () {
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if (!self.paused) return
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self.paused = false
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if (queueHead === null) {
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_running++
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release()
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return
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}
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for (; queueHead && _running < _concurrency;) {
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_running++
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release()
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}
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}
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function idle () {
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return _running === 0 && self.length() === 0
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}
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function push (value, done) {
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var current = cache.get()
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current.context = context
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current.release = release
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current.value = value
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current.callback = done || noop
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current.errorHandler = errorHandler
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if (_running >= _concurrency || self.paused) {
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if (queueTail) {
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queueTail.next = current
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queueTail = current
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} else {
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queueHead = current
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queueTail = current
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self.saturated()
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}
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} else {
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_running++
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worker.call(context, current.value, current.worked)
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}
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}
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function unshift (value, done) {
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var current = cache.get()
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current.context = context
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current.release = release
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current.value = value
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current.callback = done || noop
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current.errorHandler = errorHandler
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if (_running >= _concurrency || self.paused) {
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if (queueHead) {
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current.next = queueHead
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queueHead = current
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} else {
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queueHead = current
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queueTail = current
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self.saturated()
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}
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} else {
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_running++
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worker.call(context, current.value, current.worked)
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}
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}
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function release (holder) {
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if (holder) {
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cache.release(holder)
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}
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var next = queueHead
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if (next && _running <= _concurrency) {
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if (!self.paused) {
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if (queueTail === queueHead) {
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queueTail = null
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}
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queueHead = next.next
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next.next = null
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worker.call(context, next.value, next.worked)
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if (queueTail === null) {
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self.empty()
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}
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} else {
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_running--
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}
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} else if (--_running === 0) {
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self.drain()
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}
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}
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function kill () {
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queueHead = null
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queueTail = null
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self.drain = noop
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}
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function killAndDrain () {
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queueHead = null
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queueTail = null
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self.drain()
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self.drain = noop
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}
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function abort () {
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var current = queueHead
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queueHead = null
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queueTail = null
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while (current) {
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var next = current.next
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var callback = current.callback
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var errorHandler = current.errorHandler
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var val = current.value
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var context = current.context
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// Reset the task state
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current.value = null
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current.callback = noop
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current.errorHandler = null
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// Call error handler if present
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if (errorHandler) {
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errorHandler(new Error('abort'), val)
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}
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// Call callback with error
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callback.call(context, new Error('abort'))
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// Release the task back to the pool
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current.release(current)
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current = next
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}
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self.drain = noop
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}
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function error (handler) {
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errorHandler = handler
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}
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}
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function noop () {}
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function Task () {
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this.value = null
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this.callback = noop
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this.next = null
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this.release = noop
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this.context = null
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this.errorHandler = null
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var self = this
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this.worked = function worked (err, result) {
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var callback = self.callback
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var errorHandler = self.errorHandler
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var val = self.value
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self.value = null
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self.callback = noop
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if (self.errorHandler) {
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errorHandler(err, val)
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}
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callback.call(self.context, err, result)
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self.release(self)
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}
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}
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function queueAsPromised (context, worker, _concurrency) {
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if (typeof context === 'function') {
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_concurrency = worker
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worker = context
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context = null
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}
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function asyncWrapper (arg, cb) {
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worker.call(this, arg)
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.then(function (res) {
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cb(null, res)
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}, cb)
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}
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var queue = fastqueue(context, asyncWrapper, _concurrency)
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var pushCb = queue.push
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var unshiftCb = queue.unshift
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queue.push = push
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queue.unshift = unshift
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queue.drained = drained
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return queue
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function push (value) {
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var p = new Promise(function (resolve, reject) {
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pushCb(value, function (err, result) {
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if (err) {
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reject(err)
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return
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}
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resolve(result)
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})
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})
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// Let's fork the promise chain to
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// make the error bubble up to the user but
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// not lead to a unhandledRejection
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p.catch(noop)
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return p
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}
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function unshift (value) {
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var p = new Promise(function (resolve, reject) {
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unshiftCb(value, function (err, result) {
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if (err) {
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reject(err)
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return
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}
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resolve(result)
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})
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})
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// Let's fork the promise chain to
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// make the error bubble up to the user but
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// not lead to a unhandledRejection
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p.catch(noop)
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return p
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}
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function drained () {
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var p = new Promise(function (resolve) {
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process.nextTick(function () {
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if (queue.idle()) {
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resolve()
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} else {
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var previousDrain = queue.drain
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queue.drain = function () {
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if (typeof previousDrain === 'function') previousDrain()
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resolve()
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queue.drain = previousDrain
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}
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}
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})
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})
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return p
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}
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}
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module.exports = fastqueue
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module.exports.promise = queueAsPromised
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