meshai/work/dashboard-frontend/node_modules/fastq/queue.js
malice 2c46c9104d
feat(region-routing): unified per-family routing cards + region-scoped family→channel routing (#87)
* feat(region-routing): P1 tagging + region_routes primitive + read/write API + preview launcher

- config.py: add Coverage.region_tagging (bool=False); add RegionRouteMatrix
  dataclass (enabled, cells) above NotificationsConfig; add region_routes field
  to NotificationsConfig; add explicit hydration branch for region_routes in
  _dict_to_dataclass mirroring destinations pattern.

- coverage_area.py: add MonitoringArea.name (str|None=None, frozen); update
  areas_from_config to preserve name; refactor inline geom extraction from
  classify_event_areas into shared _event_geom_json helper; add
  matching_area_names(geom_json, areas)->list[str] (additive, all named
  matches, config-order, deduped; gate unchanged); add event_region_names
  convenience wrapper.

- coverage_filter.py: add region_tagging ctor kwarg; stamp event.region/
  regions before the gate when region_tagging=True and areas non-empty and
  not event.regions (never clobbers satpass preset).

- pipeline/__init__.py: wire region_tagging into CoverageFilter construction.

- notification_routes.py: add GET /notifications/regions (named coverage area
  names, config-order, deduped); GET /notifications/region-routing (matrix as
  JSON); POST /notifications/region-routing (explicit RMW — only region_routes
  changes, toggles/rules/destinations survive).

- scripts/preview_dashboard.py: mesh-free launcher — dashboard API only, no
  mesh connector, no broadcast loop; vite runs separately.

All 87 coverage tests pass; 300 total pass; 6 pre-existing failures unchanged
(adapter config count mismatch + MeshCore EventType.NEW_CONTACT).

* feat(region-routing): manual region x family matrix editor page

Adds RegionRoutingMatrix.tsx — a plain editor over the region_routes
config primitive. Rows = families (via useFamilies()), cols = regions
(from GET /api/notifications/regions). Each cell exposes MT channel
(ChannelPicker single + includeDisabled), MC channel name (text input),
min_severity select (routine/priority/critical/immediate), and an enabled
checkbox. Only cells where MT or MC is set are included in the sparse
POST payload. Master enable toggle maps to top-level enabled. MT budget
guard warns when more than 7 distinct MT indices are in use. Sticky
family column; horizontal scroll for wide region sets.

Registers route /region-routing in App.tsx and adds "Region Routing"
nav entry (Map icon) under the Meshtastic section in Layout.tsx,
immediately after Routing.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(region-routing): regions endpoint reads saved (disk) coverage so routing columns are dynamic without a bot restart; preview reloads config after writes

* feat(routing): unify MT/MC routing into per-family cards; region routing as an in-card expand; remove rules/destinations UI + standalone page

* refactor(routing): move Meshtastic Routing from /notifications to /meshtastic/routing (mirror /meshcore/routing); redirect legacy path

* feat(region-routing): dispatcher honors region_routes matrix (authoritative-on-match, per-region cooldown, per-channel dedup); non-matrix path unchanged

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(region-routing): matrix dedup key must match boot-restore 2-tuple form (prevents restart re-broadcast flood); regression test

---------

Co-authored-by: Matt Johnson <mj@k7zvx.com>
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-07-07 16:52:03 -06:00

346 lines
6.8 KiB
JavaScript

'use strict'
/* eslint-disable no-var */
var reusify = require('reusify')
function fastqueue (context, worker, _concurrency) {
if (typeof context === 'function') {
_concurrency = worker
worker = context
context = null
}
if (!(_concurrency >= 1)) {
throw new Error('fastqueue concurrency must be equal to or greater than 1')
}
var cache = reusify(Task)
var queueHead = null
var queueTail = null
var _running = 0
var errorHandler = null
var self = {
push: push,
drain: noop,
saturated: noop,
pause: pause,
paused: false,
get concurrency () {
return _concurrency
},
set concurrency (value) {
if (!(value >= 1)) {
throw new Error('fastqueue concurrency must be equal to or greater than 1')
}
_concurrency = value
if (self.paused) return
for (; queueHead && _running < _concurrency;) {
_running++
release()
}
},
running: running,
resume: resume,
idle: idle,
length: length,
getQueue: getQueue,
unshift: unshift,
empty: noop,
kill: kill,
killAndDrain: killAndDrain,
error: error,
abort: abort
}
return self
function running () {
return _running
}
function pause () {
self.paused = true
}
function length () {
var current = queueHead
var counter = 0
while (current) {
current = current.next
counter++
}
return counter
}
function getQueue () {
var current = queueHead
var tasks = []
while (current) {
tasks.push(current.value)
current = current.next
}
return tasks
}
function resume () {
if (!self.paused) return
self.paused = false
if (queueHead === null) {
_running++
release()
return
}
for (; queueHead && _running < _concurrency;) {
_running++
release()
}
}
function idle () {
return _running === 0 && self.length() === 0
}
function push (value, done) {
var current = cache.get()
current.context = context
current.release = release
current.value = value
current.callback = done || noop
current.errorHandler = errorHandler
if (_running >= _concurrency || self.paused) {
if (queueTail) {
queueTail.next = current
queueTail = current
} else {
queueHead = current
queueTail = current
self.saturated()
}
} else {
_running++
worker.call(context, current.value, current.worked)
}
}
function unshift (value, done) {
var current = cache.get()
current.context = context
current.release = release
current.value = value
current.callback = done || noop
current.errorHandler = errorHandler
if (_running >= _concurrency || self.paused) {
if (queueHead) {
current.next = queueHead
queueHead = current
} else {
queueHead = current
queueTail = current
self.saturated()
}
} else {
_running++
worker.call(context, current.value, current.worked)
}
}
function release (holder) {
if (holder) {
cache.release(holder)
}
var next = queueHead
if (next && _running <= _concurrency) {
if (!self.paused) {
if (queueTail === queueHead) {
queueTail = null
}
queueHead = next.next
next.next = null
worker.call(context, next.value, next.worked)
if (queueTail === null) {
self.empty()
}
} else {
_running--
}
} else if (--_running === 0) {
self.drain()
}
}
function kill () {
queueHead = null
queueTail = null
self.drain = noop
}
function killAndDrain () {
queueHead = null
queueTail = null
self.drain()
self.drain = noop
}
function abort () {
var current = queueHead
queueHead = null
queueTail = null
while (current) {
var next = current.next
var callback = current.callback
var errorHandler = current.errorHandler
var val = current.value
var context = current.context
// Reset the task state
current.value = null
current.callback = noop
current.errorHandler = null
// Call error handler if present
if (errorHandler) {
errorHandler(new Error('abort'), val)
}
// Call callback with error
callback.call(context, new Error('abort'))
// Release the task back to the pool
current.release(current)
current = next
}
self.drain = noop
}
function error (handler) {
errorHandler = handler
}
}
function noop () {}
function Task () {
this.value = null
this.callback = noop
this.next = null
this.release = noop
this.context = null
this.errorHandler = null
var self = this
this.worked = function worked (err, result) {
var callback = self.callback
var errorHandler = self.errorHandler
var val = self.value
self.value = null
self.callback = noop
if (self.errorHandler) {
errorHandler(err, val)
}
callback.call(self.context, err, result)
self.release(self)
}
}
function queueAsPromised (context, worker, _concurrency) {
if (typeof context === 'function') {
_concurrency = worker
worker = context
context = null
}
function asyncWrapper (arg, cb) {
worker.call(this, arg)
.then(function (res) {
cb(null, res)
}, cb)
}
var queue = fastqueue(context, asyncWrapper, _concurrency)
var pushCb = queue.push
var unshiftCb = queue.unshift
queue.push = push
queue.unshift = unshift
queue.drained = drained
return queue
function push (value) {
var p = new Promise(function (resolve, reject) {
pushCb(value, function (err, result) {
if (err) {
reject(err)
return
}
resolve(result)
})
})
// Let's fork the promise chain to
// make the error bubble up to the user but
// not lead to a unhandledRejection
p.catch(noop)
return p
}
function unshift (value) {
var p = new Promise(function (resolve, reject) {
unshiftCb(value, function (err, result) {
if (err) {
reject(err)
return
}
resolve(result)
})
})
// Let's fork the promise chain to
// make the error bubble up to the user but
// not lead to a unhandledRejection
p.catch(noop)
return p
}
function drained () {
var p = new Promise(function (resolve) {
process.nextTick(function () {
if (queue.idle()) {
resolve()
} else {
var previousDrain = queue.drain
queue.drain = function () {
if (typeof previousDrain === 'function') previousDrain()
resolve()
queue.drain = previousDrain
}
}
})
})
return p
}
}
module.exports = fastqueue
module.exports.promise = queueAsPromised