meshai/work/dashboard-frontend/node_modules/didyoumean/didYouMean-1.2.1.js
malice 2c46c9104d
feat(region-routing): unified per-family routing cards + region-scoped family→channel routing (#87)
* feat(region-routing): P1 tagging + region_routes primitive + read/write API + preview launcher

- config.py: add Coverage.region_tagging (bool=False); add RegionRouteMatrix
  dataclass (enabled, cells) above NotificationsConfig; add region_routes field
  to NotificationsConfig; add explicit hydration branch for region_routes in
  _dict_to_dataclass mirroring destinations pattern.

- coverage_area.py: add MonitoringArea.name (str|None=None, frozen); update
  areas_from_config to preserve name; refactor inline geom extraction from
  classify_event_areas into shared _event_geom_json helper; add
  matching_area_names(geom_json, areas)->list[str] (additive, all named
  matches, config-order, deduped; gate unchanged); add event_region_names
  convenience wrapper.

- coverage_filter.py: add region_tagging ctor kwarg; stamp event.region/
  regions before the gate when region_tagging=True and areas non-empty and
  not event.regions (never clobbers satpass preset).

- pipeline/__init__.py: wire region_tagging into CoverageFilter construction.

- notification_routes.py: add GET /notifications/regions (named coverage area
  names, config-order, deduped); GET /notifications/region-routing (matrix as
  JSON); POST /notifications/region-routing (explicit RMW — only region_routes
  changes, toggles/rules/destinations survive).

- scripts/preview_dashboard.py: mesh-free launcher — dashboard API only, no
  mesh connector, no broadcast loop; vite runs separately.

All 87 coverage tests pass; 300 total pass; 6 pre-existing failures unchanged
(adapter config count mismatch + MeshCore EventType.NEW_CONTACT).

* feat(region-routing): manual region x family matrix editor page

Adds RegionRoutingMatrix.tsx — a plain editor over the region_routes
config primitive. Rows = families (via useFamilies()), cols = regions
(from GET /api/notifications/regions). Each cell exposes MT channel
(ChannelPicker single + includeDisabled), MC channel name (text input),
min_severity select (routine/priority/critical/immediate), and an enabled
checkbox. Only cells where MT or MC is set are included in the sparse
POST payload. Master enable toggle maps to top-level enabled. MT budget
guard warns when more than 7 distinct MT indices are in use. Sticky
family column; horizontal scroll for wide region sets.

Registers route /region-routing in App.tsx and adds "Region Routing"
nav entry (Map icon) under the Meshtastic section in Layout.tsx,
immediately after Routing.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(region-routing): regions endpoint reads saved (disk) coverage so routing columns are dynamic without a bot restart; preview reloads config after writes

* feat(routing): unify MT/MC routing into per-family cards; region routing as an in-card expand; remove rules/destinations UI + standalone page

* refactor(routing): move Meshtastic Routing from /notifications to /meshtastic/routing (mirror /meshcore/routing); redirect legacy path

* feat(region-routing): dispatcher honors region_routes matrix (authoritative-on-match, per-region cooldown, per-channel dedup); non-matrix path unchanged

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(region-routing): matrix dedup key must match boot-restore 2-tuple form (prevents restart re-broadcast flood); regression test

---------

Co-authored-by: Matt Johnson <mj@k7zvx.com>
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-07-07 16:52:03 -06:00

274 lines
9.3 KiB
JavaScript

/*
didYouMean.js - A simple JavaScript matching engine
===================================================
[Available on GitHub](https://github.com/dcporter/didyoumean.js).
A super-simple, highly optimized JS library for matching human-quality input to a list of potential
matches. You can use it to suggest a misspelled command-line utility option to a user, or to offer
links to nearby valid URLs on your 404 page. (The examples below are taken from a personal project,
my [HTML5 business card](http://dcporter.aws.af.cm/me), which uses didYouMean.js to suggest correct
URLs from misspelled ones, such as [dcporter.aws.af.cm/me/instagarm](http://dcporter.aws.af.cm/me/instagarm).)
Uses the [Levenshtein distance algorithm](https://en.wikipedia.org/wiki/Levenshtein_distance).
didYouMean.js works in the browser as well as in node.js. To install it for use in node:
```
npm install didyoumean
```
Examples
--------
Matching against a list of strings:
```
var input = 'insargrm'
var list = ['facebook', 'twitter', 'instagram', 'linkedin'];
console.log(didYouMean(input, list));
> 'instagram'
// The method matches 'insargrm' to 'instagram'.
input = 'google plus';
console.log(didYouMean(input, list));
> null
// The method was unable to find 'google plus' in the list of options.
```
Matching against a list of objects:
```
var input = 'insargrm';
var list = [ { id: 'facebook' }, { id: 'twitter' }, { id: 'instagram' }, { id: 'linkedin' } ];
var key = 'id';
console.log(didYouMean(input, list, key));
> 'instagram'
// The method returns the matching value.
didYouMean.returnWinningObject = true;
console.log(didYouMean(input, list, key));
> { id: 'instagram' }
// The method returns the matching object.
```
didYouMean(str, list, [key])
----------------------------
- str: The string input to match.
- list: An array of strings or objects to match against.
- key (OPTIONAL): If your list array contains objects, you must specify the key which contains the string
to match against.
Returns: the closest matching string, or null if no strings exceed the threshold.
Options
-------
Options are set on the didYouMean function object. You may change them at any time.
### threshold
By default, the method will only return strings whose edit distance is less than 40% (0.4x) of their length.
For example, if a ten-letter string is five edits away from its nearest match, the method will return null.
You can control this by setting the "threshold" value on the didYouMean function. For example, to set the
edit distance threshold to 50% of the input string's length:
```
didYouMean.threshold = 0.5;
```
To return the nearest match no matter the threshold, set this value to null.
### thresholdAbsolute
This option behaves the same as threshold, but instead takes an integer number of edit steps. For example,
if thresholdAbsolute is set to 20 (the default), then the method will only return strings whose edit distance
is less than 20. Both options apply.
### caseSensitive
By default, the method will perform case-insensitive comparisons. If you wish to force case sensitivity, set
the "caseSensitive" value to true:
```
didYouMean.caseSensitive = true;
```
### nullResultValue
By default, the method will return null if there is no sufficiently close match. You can change this value here.
### returnWinningObject
By default, the method will return the winning string value (if any). If your list contains objects rather
than strings, you may set returnWinningObject to true.
```
didYouMean.returnWinningObject = true;
```
This option has no effect on lists of strings.
### returnFirstMatch
By default, the method will search all values and return the closest match. If you're simply looking for a "good-
enough" match, you can set your thresholds appropriately and set returnFirstMatch to true to substantially speed
things up.
License
-------
didYouMean copyright (c) 2013-2014 Dave Porter.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License
[here](http://www.apache.org/licenses/LICENSE-2.0).
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
(function() {
"use strict";
// The didYouMean method.
function didYouMean(str, list, key) {
if (!str) return null;
// If we're running a case-insensitive search, smallify str.
if (!didYouMean.caseSensitive) { str = str.toLowerCase(); }
// Calculate the initial value (the threshold) if present.
var thresholdRelative = didYouMean.threshold === null ? null : didYouMean.threshold * str.length,
thresholdAbsolute = didYouMean.thresholdAbsolute,
winningVal;
if (thresholdRelative !== null && thresholdAbsolute !== null) winningVal = Math.min(thresholdRelative, thresholdAbsolute);
else if (thresholdRelative !== null) winningVal = thresholdRelative;
else if (thresholdAbsolute !== null) winningVal = thresholdAbsolute;
else winningVal = null;
// Get the edit distance to each option. If the closest one is less than 40% (by default) of str's length,
// then return it.
var winner, candidate, testCandidate, val,
i, len = list.length;
for (i = 0; i < len; i++) {
// Get item.
candidate = list[i];
// If there's a key, get the candidate value out of the object.
if (key) { candidate = candidate[key]; }
// Gatekeep.
if (!candidate) { continue; }
// If we're running a case-insensitive search, smallify the candidate.
if (!didYouMean.caseSensitive) { testCandidate = candidate.toLowerCase(); }
else { testCandidate = candidate; }
// Get and compare edit distance.
val = getEditDistance(str, testCandidate, winningVal);
// If this value is smaller than our current winning value, OR if we have no winning val yet (i.e. the
// threshold option is set to null, meaning the caller wants a match back no matter how bad it is), then
// this is our new winner.
if (winningVal === null || val < winningVal) {
winningVal = val;
// Set the winner to either the value or its object, depending on the returnWinningObject option.
if (key && didYouMean.returnWinningObject) winner = list[i];
else winner = candidate;
// If we're returning the first match, return it now.
if (didYouMean.returnFirstMatch) return winner;
}
}
// If we have a winner, return it.
return winner || didYouMean.nullResultValue;
}
// Set default options.
didYouMean.threshold = 0.4;
didYouMean.thresholdAbsolute = 20;
didYouMean.caseSensitive = false;
didYouMean.nullResultValue = null;
didYouMean.returnWinningObject = null;
didYouMean.returnFirstMatch = false;
// Expose.
// In node...
if (typeof module !== 'undefined' && module.exports) {
module.exports = didYouMean;
}
// Otherwise...
else {
window.didYouMean = didYouMean;
}
var MAX_INT = Math.pow(2,32) - 1; // We could probably go higher than this, but for practical reasons let's not.
function getEditDistance(a, b, max) {
// Handle null or undefined max.
max = max || max === 0 ? max : MAX_INT;
var lena = a.length;
var lenb = b.length;
// Fast path - no A or B.
if (lena === 0) return Math.min(max + 1, lenb);
if (lenb === 0) return Math.min(max + 1, lena);
// Fast path - length diff larger than max.
if (Math.abs(lena - lenb) > max) return max + 1;
// Slow path.
var matrix = [],
i, j, colMin, minJ, maxJ;
// Set up the first row ([0, 1, 2, 3, etc]).
for (i = 0; i <= lenb; i++) { matrix[i] = [i]; }
// Set up the first column (same).
for (j = 0; j <= lena; j++) { matrix[0][j] = j; }
// Loop over the rest of the columns.
for (i = 1; i <= lenb; i++) {
colMin = MAX_INT;
minJ = 1;
if (i > max) minJ = i - max;
maxJ = lenb + 1;
if (maxJ > max + i) maxJ = max + i;
// Loop over the rest of the rows.
for (j = 1; j <= lena; j++) {
// If j is out of bounds, just put a large value in the slot.
if (j < minJ || j > maxJ) {
matrix[i][j] = max + 1;
}
// Otherwise do the normal Levenshtein thing.
else {
// If the characters are the same, there's no change in edit distance.
if (b.charAt(i - 1) === a.charAt(j - 1)) {
matrix[i][j] = matrix[i - 1][j - 1];
}
// Otherwise, see if we're substituting, inserting or deleting.
else {
matrix[i][j] = Math.min(matrix[i - 1][j - 1] + 1, // Substitute
Math.min(matrix[i][j - 1] + 1, // Insert
matrix[i - 1][j] + 1)); // Delete
}
}
// Either way, update colMin.
if (matrix[i][j] < colMin) colMin = matrix[i][j];
}
// If this column's minimum is greater than the allowed maximum, there's no point
// in going on with life.
if (colMin > max) return max + 1;
}
// If we made it this far without running into the max, then return the final matrix value.
return matrix[lenb][lena];
}
})();