* feat(region-routing): P1 tagging + region_routes primitive + read/write API + preview launcher - config.py: add Coverage.region_tagging (bool=False); add RegionRouteMatrix dataclass (enabled, cells) above NotificationsConfig; add region_routes field to NotificationsConfig; add explicit hydration branch for region_routes in _dict_to_dataclass mirroring destinations pattern. - coverage_area.py: add MonitoringArea.name (str|None=None, frozen); update areas_from_config to preserve name; refactor inline geom extraction from classify_event_areas into shared _event_geom_json helper; add matching_area_names(geom_json, areas)->list[str] (additive, all named matches, config-order, deduped; gate unchanged); add event_region_names convenience wrapper. - coverage_filter.py: add region_tagging ctor kwarg; stamp event.region/ regions before the gate when region_tagging=True and areas non-empty and not event.regions (never clobbers satpass preset). - pipeline/__init__.py: wire region_tagging into CoverageFilter construction. - notification_routes.py: add GET /notifications/regions (named coverage area names, config-order, deduped); GET /notifications/region-routing (matrix as JSON); POST /notifications/region-routing (explicit RMW — only region_routes changes, toggles/rules/destinations survive). - scripts/preview_dashboard.py: mesh-free launcher — dashboard API only, no mesh connector, no broadcast loop; vite runs separately. All 87 coverage tests pass; 300 total pass; 6 pre-existing failures unchanged (adapter config count mismatch + MeshCore EventType.NEW_CONTACT). * feat(region-routing): manual region x family matrix editor page Adds RegionRoutingMatrix.tsx — a plain editor over the region_routes config primitive. Rows = families (via useFamilies()), cols = regions (from GET /api/notifications/regions). Each cell exposes MT channel (ChannelPicker single + includeDisabled), MC channel name (text input), min_severity select (routine/priority/critical/immediate), and an enabled checkbox. Only cells where MT or MC is set are included in the sparse POST payload. Master enable toggle maps to top-level enabled. MT budget guard warns when more than 7 distinct MT indices are in use. Sticky family column; horizontal scroll for wide region sets. Registers route /region-routing in App.tsx and adds "Region Routing" nav entry (Map icon) under the Meshtastic section in Layout.tsx, immediately after Routing. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(region-routing): regions endpoint reads saved (disk) coverage so routing columns are dynamic without a bot restart; preview reloads config after writes * feat(routing): unify MT/MC routing into per-family cards; region routing as an in-card expand; remove rules/destinations UI + standalone page * refactor(routing): move Meshtastic Routing from /notifications to /meshtastic/routing (mirror /meshcore/routing); redirect legacy path * feat(region-routing): dispatcher honors region_routes matrix (authoritative-on-match, per-region cooldown, per-channel dedup); non-matrix path unchanged Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(region-routing): matrix dedup key must match boot-restore 2-tuple form (prevents restart re-broadcast flood); regression test --------- Co-authored-by: Matt Johnson <mj@k7zvx.com> Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> |
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@jridgewell/remapping
Remap sequential sourcemaps through transformations to point at the original source code
Remapping allows you to take the sourcemaps generated through transforming your code and "remap" them to the original source locations. Think "my minified code, transformed with babel and bundled with webpack", all pointing to the correct location in your original source code.
With remapping, none of your source code transformations need to be aware of the input's sourcemap, they only need to generate an output sourcemap. This greatly simplifies building custom transformations (think a find-and-replace).
Installation
npm install @jridgewell/remapping
Usage
function remapping(
map: SourceMap | SourceMap[],
loader: (file: string, ctx: LoaderContext) => (SourceMap | null | undefined),
options?: { excludeContent: boolean, decodedMappings: boolean }
): SourceMap;
// LoaderContext gives the loader the importing sourcemap, tree depth, the ability to override the
// "source" location (where child sources are resolved relative to, or the location of original
// source), and the ability to override the "content" of an original source for inclusion in the
// output sourcemap.
type LoaderContext = {
readonly importer: string;
readonly depth: number;
source: string;
content: string | null | undefined;
}
remapping takes the final output sourcemap, and a loader function. For every source file pointer
in the sourcemap, the loader will be called with the resolved path. If the path itself represents
a transformed file (it has a sourcmap associated with it), then the loader should return that
sourcemap. If not, the path will be treated as an original, untransformed source code.
// Babel transformed "helloworld.js" into "transformed.js"
const transformedMap = JSON.stringify({
file: 'transformed.js',
// 1st column of 2nd line of output file translates into the 1st source
// file, line 3, column 2
mappings: ';CAEE',
sources: ['helloworld.js'],
version: 3,
});
// Uglify minified "transformed.js" into "transformed.min.js"
const minifiedTransformedMap = JSON.stringify({
file: 'transformed.min.js',
// 0th column of 1st line of output file translates into the 1st source
// file, line 2, column 1.
mappings: 'AACC',
names: [],
sources: ['transformed.js'],
version: 3,
});
const remapped = remapping(
minifiedTransformedMap,
(file, ctx) => {
// The "transformed.js" file is an transformed file.
if (file === 'transformed.js') {
// The root importer is empty.
console.assert(ctx.importer === '');
// The depth in the sourcemap tree we're currently loading.
// The root `minifiedTransformedMap` is depth 0, and its source children are depth 1, etc.
console.assert(ctx.depth === 1);
return transformedMap;
}
// Loader will be called to load transformedMap's source file pointers as well.
console.assert(file === 'helloworld.js');
// `transformed.js`'s sourcemap points into `helloworld.js`.
console.assert(ctx.importer === 'transformed.js');
// This is a source child of `transformed`, which is a source child of `minifiedTransformedMap`.
console.assert(ctx.depth === 2);
return null;
}
);
console.log(remapped);
// {
// file: 'transpiled.min.js',
// mappings: 'AAEE',
// sources: ['helloworld.js'],
// version: 3,
// };
In this example, loader will be called twice:
"transformed.js", the first source file pointer in theminifiedTransformedMap. We return the associated sourcemap for it (its a transformed file, after all) so that sourcemap locations can be traced through it into the source files it represents."helloworld.js", our original, unmodified source code. This file does not have a sourcemap, so we returnnull.
The remapped sourcemap now points from transformed.min.js into locations in helloworld.js. If
you were to read the mappings, it says "0th column of the first line output line points to the 1st
column of the 2nd line of the file helloworld.js".
Multiple transformations of a file
As a convenience, if you have multiple single-source transformations of a file, you may pass an
array of sourcemap files in the order of most-recent transformation sourcemap first. Note that this
changes the importer and depth of each call to our loader. So our above example could have been
written as:
const remapped = remapping(
[minifiedTransformedMap, transformedMap],
() => null
);
console.log(remapped);
// {
// file: 'transpiled.min.js',
// mappings: 'AAEE',
// sources: ['helloworld.js'],
// version: 3,
// };
Advanced control of the loading graph
source
The source property can overridden to any value to change the location of the current load. Eg,
for an original source file, it allows us to change the location to the original source regardless
of what the sourcemap source entry says. And for transformed files, it allows us to change the
relative resolving location for child sources of the loaded sourcemap.
const remapped = remapping(
minifiedTransformedMap,
(file, ctx) => {
if (file === 'transformed.js') {
// We pretend the transformed.js file actually exists in the 'src/' directory. When the nested
// source files are loaded, they will now be relative to `src/`.
ctx.source = 'src/transformed.js';
return transformedMap;
}
console.assert(file === 'src/helloworld.js');
// We could futher change the source of this original file, eg, to be inside a nested directory
// itself. This will be reflected in the remapped sourcemap.
ctx.source = 'src/nested/transformed.js';
return null;
}
);
console.log(remapped);
// {
// …,
// sources: ['src/nested/helloworld.js'],
// };
content
The content property can be overridden when we encounter an original source file. Eg, this allows
you to manually provide the source content of the original file regardless of whether the
sourcesContent field is present in the parent sourcemap. It can also be set to null to remove
the source content.
const remapped = remapping(
minifiedTransformedMap,
(file, ctx) => {
if (file === 'transformed.js') {
// transformedMap does not include a `sourcesContent` field, so usually the remapped sourcemap
// would not include any `sourcesContent` values.
return transformedMap;
}
console.assert(file === 'helloworld.js');
// We can read the file to provide the source content.
ctx.content = fs.readFileSync(file, 'utf8');
return null;
}
);
console.log(remapped);
// {
// …,
// sourcesContent: [
// 'console.log("Hello world!")',
// ],
// };
Options
excludeContent
By default, excludeContent is false. Passing { excludeContent: true } will exclude the
sourcesContent field from the returned sourcemap. This is mainly useful when you want to reduce
the size out the sourcemap.
decodedMappings
By default, decodedMappings is false. Passing { decodedMappings: true } will leave the
mappings field in a decoded state instead of
encoding into a VLQ string.