meshai/work/dashboard-frontend/node_modules/fastq
malice 2c46c9104d
feat(region-routing): unified per-family routing cards + region-scoped family→channel routing (#87)
* feat(region-routing): P1 tagging + region_routes primitive + read/write API + preview launcher

- config.py: add Coverage.region_tagging (bool=False); add RegionRouteMatrix
  dataclass (enabled, cells) above NotificationsConfig; add region_routes field
  to NotificationsConfig; add explicit hydration branch for region_routes in
  _dict_to_dataclass mirroring destinations pattern.

- coverage_area.py: add MonitoringArea.name (str|None=None, frozen); update
  areas_from_config to preserve name; refactor inline geom extraction from
  classify_event_areas into shared _event_geom_json helper; add
  matching_area_names(geom_json, areas)->list[str] (additive, all named
  matches, config-order, deduped; gate unchanged); add event_region_names
  convenience wrapper.

- coverage_filter.py: add region_tagging ctor kwarg; stamp event.region/
  regions before the gate when region_tagging=True and areas non-empty and
  not event.regions (never clobbers satpass preset).

- pipeline/__init__.py: wire region_tagging into CoverageFilter construction.

- notification_routes.py: add GET /notifications/regions (named coverage area
  names, config-order, deduped); GET /notifications/region-routing (matrix as
  JSON); POST /notifications/region-routing (explicit RMW — only region_routes
  changes, toggles/rules/destinations survive).

- scripts/preview_dashboard.py: mesh-free launcher — dashboard API only, no
  mesh connector, no broadcast loop; vite runs separately.

All 87 coverage tests pass; 300 total pass; 6 pre-existing failures unchanged
(adapter config count mismatch + MeshCore EventType.NEW_CONTACT).

* feat(region-routing): manual region x family matrix editor page

Adds RegionRoutingMatrix.tsx — a plain editor over the region_routes
config primitive. Rows = families (via useFamilies()), cols = regions
(from GET /api/notifications/regions). Each cell exposes MT channel
(ChannelPicker single + includeDisabled), MC channel name (text input),
min_severity select (routine/priority/critical/immediate), and an enabled
checkbox. Only cells where MT or MC is set are included in the sparse
POST payload. Master enable toggle maps to top-level enabled. MT budget
guard warns when more than 7 distinct MT indices are in use. Sticky
family column; horizontal scroll for wide region sets.

Registers route /region-routing in App.tsx and adds "Region Routing"
nav entry (Map icon) under the Meshtastic section in Layout.tsx,
immediately after Routing.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* fix(region-routing): regions endpoint reads saved (disk) coverage so routing columns are dynamic without a bot restart; preview reloads config after writes

* feat(routing): unify MT/MC routing into per-family cards; region routing as an in-card expand; remove rules/destinations UI + standalone page

* refactor(routing): move Meshtastic Routing from /notifications to /meshtastic/routing (mirror /meshcore/routing); redirect legacy path

* feat(region-routing): dispatcher honors region_routes matrix (authoritative-on-match, per-region cooldown, per-channel dedup); non-matrix path unchanged

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(region-routing): matrix dedup key must match boot-restore 2-tuple form (prevents restart re-broadcast flood); regression test

---------

Co-authored-by: Matt Johnson <mj@k7zvx.com>
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-07-07 16:52:03 -06:00
..
test feat(region-routing): unified per-family routing cards + region-scoped family→channel routing (#87) 2026-07-07 16:52:03 -06:00
bench.js feat(region-routing): unified per-family routing cards + region-scoped family→channel routing (#87) 2026-07-07 16:52:03 -06:00
eslint.config.js feat(region-routing): unified per-family routing cards + region-scoped family→channel routing (#87) 2026-07-07 16:52:03 -06:00
example.js feat(region-routing): unified per-family routing cards + region-scoped family→channel routing (#87) 2026-07-07 16:52:03 -06:00
example.mjs feat(region-routing): unified per-family routing cards + region-scoped family→channel routing (#87) 2026-07-07 16:52:03 -06:00
index.d.ts feat(region-routing): unified per-family routing cards + region-scoped family→channel routing (#87) 2026-07-07 16:52:03 -06:00
LICENSE feat(region-routing): unified per-family routing cards + region-scoped family→channel routing (#87) 2026-07-07 16:52:03 -06:00
package.json feat(region-routing): unified per-family routing cards + region-scoped family→channel routing (#87) 2026-07-07 16:52:03 -06:00
queue.js feat(region-routing): unified per-family routing cards + region-scoped family→channel routing (#87) 2026-07-07 16:52:03 -06:00
README.md feat(region-routing): unified per-family routing cards + region-scoped family→channel routing (#87) 2026-07-07 16:52:03 -06:00
SECURITY.md feat(region-routing): unified per-family routing cards + region-scoped family→channel routing (#87) 2026-07-07 16:52:03 -06:00

fastq

ci npm version

Fast, in memory work queue.

Benchmarks (1 million tasks):

  • setImmediate: 812ms
  • fastq: 854ms
  • async.queue: 1298ms
  • neoAsync.queue: 1249ms

Obtained on node 12.16.1, on a dedicated server.

If you need zero-overhead series function call, check out fastseries. For zero-overhead parallel function call, check out fastparallel.

Install

npm i fastq --save

Usage (callback API)

'use strict'

const queue = require('fastq')(worker, 1)

queue.push(42, function (err, result) {
  if (err) { throw err }
  console.log('the result is', result)
})

function worker (arg, cb) {
  cb(null, arg * 2)
}

Usage (promise API)

const queue = require('fastq').promise(worker, 1)

async function worker (arg) {
  return arg * 2
}

async function run () {
  const result = await queue.push(42)
  console.log('the result is', result)
}

run()

Setting "this"

'use strict'

const that = { hello: 'world' }
const queue = require('fastq')(that, worker, 1)

queue.push(42, function (err, result) {
  if (err) { throw err }
  console.log(this)
  console.log('the result is', result)
})

function worker (arg, cb) {
  console.log(this)
  cb(null, arg * 2)
}

Using with TypeScript (callback API)

'use strict'

import * as fastq from "fastq";
import type { queue, done } from "fastq";

type Task = {
  id: number
}

const q: queue<Task> = fastq(worker, 1)

q.push({ id: 42})

function worker (arg: Task, cb: done) {
  console.log(arg.id)
  cb(null)
}

Using with TypeScript (promise API)

'use strict'

import * as fastq from "fastq";
import type { queueAsPromised } from "fastq";

type Task = {
  id: number
}

const q: queueAsPromised<Task> = fastq.promise(asyncWorker, 1)

q.push({ id: 42}).catch((err) => console.error(err))

async function asyncWorker (arg: Task): Promise<void> {
  // No need for a try-catch block, fastq handles errors automatically
  console.log(arg.id)
}

API


fastqueue([that], worker, concurrency)

Creates a new queue.

Arguments:

  • that, optional context of the worker function.
  • worker, worker function, it would be called with that as this, if that is specified.
  • concurrency, number of concurrent tasks that could be executed in parallel.

queue.push(task, done)

Add a task at the end of the queue. done(err, result) will be called when the task was processed.


queue.unshift(task, done)

Add a task at the beginning of the queue. done(err, result) will be called when the task was processed.


queue.pause()

Pause the processing of tasks. Currently worked tasks are not stopped.


queue.resume()

Resume the processing of tasks.


queue.idle()

Returns false if there are tasks being processed or waiting to be processed. true otherwise.


queue.length()

Returns the number of tasks waiting to be processed (in the queue).


queue.getQueue()

Returns all the tasks be processed (in the queue). Returns empty array when there are no tasks


queue.kill()

Removes all tasks waiting to be processed, and reset drain to an empty function.


queue.killAndDrain()

Same than kill but the drain function will be called before reset to empty.


queue.error(handler)

Set a global error handler. handler(err, task) will be called each time a task is completed, err will be not null if the task has thrown an error.


queue.concurrency

Property that returns the number of concurrent tasks that could be executed in parallel. It can be altered at runtime.


queue.paused

Property (Read-Only) that returns true when the queue is in a paused state.


queue.drain

Function that will be called when the last item from the queue has been processed by a worker. It can be altered at runtime.


queue.empty

Function that will be called when the last item from the queue has been assigned to a worker. It can be altered at runtime.


queue.saturated

Function that will be called when the queue hits the concurrency limit. It can be altered at runtime.


fastqueue.promise([that], worker(arg), concurrency)

Creates a new queue with Promise apis. It also offers all the methods and properties of the object returned by fastqueue with the modified push and unshift methods.

Node v10+ is required to use the promisified version.

Arguments:

  • that, optional context of the worker function.
  • worker, worker function, it would be called with that as this, if that is specified. It MUST return a Promise.
  • concurrency, number of concurrent tasks that could be executed in parallel.

queue.push(task) => Promise

Add a task at the end of the queue. The returned Promise will be fulfilled (rejected) when the task is completed successfully (unsuccessfully).

This promise could be ignored as it will not lead to a 'unhandledRejection'.

queue.unshift(task) => Promise

Add a task at the beginning of the queue. The returned Promise will be fulfilled (rejected) when the task is completed successfully (unsuccessfully).

This promise could be ignored as it will not lead to a 'unhandledRejection'.

queue.drained() => Promise

Wait for the queue to be drained. The returned Promise will be resolved when all tasks in the queue have been processed by a worker.

This promise could be ignored as it will not lead to a 'unhandledRejection'.

License

ISC