mirror of
https://github.com/zvx-echo6/meshai.git
synced 2026-08-26 17:31:34 +00:00
* feat(region-routing): P1 tagging + region_routes primitive + read/write API + preview launcher - config.py: add Coverage.region_tagging (bool=False); add RegionRouteMatrix dataclass (enabled, cells) above NotificationsConfig; add region_routes field to NotificationsConfig; add explicit hydration branch for region_routes in _dict_to_dataclass mirroring destinations pattern. - coverage_area.py: add MonitoringArea.name (str|None=None, frozen); update areas_from_config to preserve name; refactor inline geom extraction from classify_event_areas into shared _event_geom_json helper; add matching_area_names(geom_json, areas)->list[str] (additive, all named matches, config-order, deduped; gate unchanged); add event_region_names convenience wrapper. - coverage_filter.py: add region_tagging ctor kwarg; stamp event.region/ regions before the gate when region_tagging=True and areas non-empty and not event.regions (never clobbers satpass preset). - pipeline/__init__.py: wire region_tagging into CoverageFilter construction. - notification_routes.py: add GET /notifications/regions (named coverage area names, config-order, deduped); GET /notifications/region-routing (matrix as JSON); POST /notifications/region-routing (explicit RMW — only region_routes changes, toggles/rules/destinations survive). - scripts/preview_dashboard.py: mesh-free launcher — dashboard API only, no mesh connector, no broadcast loop; vite runs separately. All 87 coverage tests pass; 300 total pass; 6 pre-existing failures unchanged (adapter config count mismatch + MeshCore EventType.NEW_CONTACT). * feat(region-routing): manual region x family matrix editor page Adds RegionRoutingMatrix.tsx — a plain editor over the region_routes config primitive. Rows = families (via useFamilies()), cols = regions (from GET /api/notifications/regions). Each cell exposes MT channel (ChannelPicker single + includeDisabled), MC channel name (text input), min_severity select (routine/priority/critical/immediate), and an enabled checkbox. Only cells where MT or MC is set are included in the sparse POST payload. Master enable toggle maps to top-level enabled. MT budget guard warns when more than 7 distinct MT indices are in use. Sticky family column; horizontal scroll for wide region sets. Registers route /region-routing in App.tsx and adds "Region Routing" nav entry (Map icon) under the Meshtastic section in Layout.tsx, immediately after Routing. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(region-routing): regions endpoint reads saved (disk) coverage so routing columns are dynamic without a bot restart; preview reloads config after writes * feat(routing): unify MT/MC routing into per-family cards; region routing as an in-card expand; remove rules/destinations UI + standalone page * refactor(routing): move Meshtastic Routing from /notifications to /meshtastic/routing (mirror /meshcore/routing); redirect legacy path * feat(region-routing): dispatcher honors region_routes matrix (authoritative-on-match, per-region cooldown, per-channel dedup); non-matrix path unchanged Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(region-routing): matrix dedup key must match boot-restore 2-tuple form (prevents restart re-broadcast flood); regression test --------- Co-authored-by: Matt Johnson <mj@k7zvx.com> Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
91 lines
2.6 KiB
JavaScript
91 lines
2.6 KiB
JavaScript
var baseRandom = require('./_baseRandom'),
|
|
isIterateeCall = require('./_isIterateeCall'),
|
|
toFinite = require('./toFinite');
|
|
|
|
/** Built-in method references without a dependency on `root`. */
|
|
var freeParseFloat = parseFloat;
|
|
|
|
/* Built-in method references for those with the same name as other `lodash` methods. */
|
|
var nativeMin = Math.min,
|
|
nativeRandom = Math.random;
|
|
|
|
/**
|
|
* Produces a random number between the inclusive `lower` and `upper` bounds.
|
|
* If only one argument is provided a number between `0` and the given number
|
|
* is returned. If `floating` is `true`, or either `lower` or `upper` are
|
|
* floats, a floating-point number is returned instead of an integer.
|
|
*
|
|
* **Note:** JavaScript follows the IEEE-754 standard for resolving
|
|
* floating-point values which can produce unexpected results.
|
|
*
|
|
* **Note:** If `lower` is greater than `upper`, the values are swapped.
|
|
*
|
|
* @static
|
|
* @memberOf _
|
|
* @since 0.7.0
|
|
* @category Number
|
|
* @param {number} [lower=0] The lower bound.
|
|
* @param {number} [upper=1] The upper bound.
|
|
* @param {boolean} [floating] Specify returning a floating-point number.
|
|
* @returns {number} Returns the random number.
|
|
* @example
|
|
*
|
|
* _.random(0, 5);
|
|
* // => an integer between 0 and 5
|
|
*
|
|
* // when lower is greater than upper the values are swapped
|
|
* _.random(5, 0);
|
|
* // => an integer between 0 and 5
|
|
*
|
|
* _.random(5);
|
|
* // => also an integer between 0 and 5
|
|
*
|
|
* _.random(-5);
|
|
* // => an integer between -5 and 0
|
|
*
|
|
* _.random(5, true);
|
|
* // => a floating-point number between 0 and 5
|
|
*
|
|
* _.random(1.2, 5.2);
|
|
* // => a floating-point number between 1.2 and 5.2
|
|
*/
|
|
function random(lower, upper, floating) {
|
|
if (floating && typeof floating != 'boolean' && isIterateeCall(lower, upper, floating)) {
|
|
upper = floating = undefined;
|
|
}
|
|
if (floating === undefined) {
|
|
if (typeof upper == 'boolean') {
|
|
floating = upper;
|
|
upper = undefined;
|
|
}
|
|
else if (typeof lower == 'boolean') {
|
|
floating = lower;
|
|
lower = undefined;
|
|
}
|
|
}
|
|
if (lower === undefined && upper === undefined) {
|
|
lower = 0;
|
|
upper = 1;
|
|
}
|
|
else {
|
|
lower = toFinite(lower);
|
|
if (upper === undefined) {
|
|
upper = lower;
|
|
lower = 0;
|
|
} else {
|
|
upper = toFinite(upper);
|
|
}
|
|
}
|
|
if (lower > upper) {
|
|
var temp = lower;
|
|
lower = upper;
|
|
upper = temp;
|
|
}
|
|
if (floating || lower % 1 || upper % 1) {
|
|
var rand = nativeRandom();
|
|
return nativeMin(lower + (rand * (upper - lower + freeParseFloat('1e-' + ((rand + '').length - 1)))), upper);
|
|
}
|
|
return baseRandom(lower, upper);
|
|
}
|
|
|
|
module.exports = random;
|