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https://github.com/zvx-echo6/meshai.git
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* feat(region-routing): P1 tagging + region_routes primitive + read/write API + preview launcher - config.py: add Coverage.region_tagging (bool=False); add RegionRouteMatrix dataclass (enabled, cells) above NotificationsConfig; add region_routes field to NotificationsConfig; add explicit hydration branch for region_routes in _dict_to_dataclass mirroring destinations pattern. - coverage_area.py: add MonitoringArea.name (str|None=None, frozen); update areas_from_config to preserve name; refactor inline geom extraction from classify_event_areas into shared _event_geom_json helper; add matching_area_names(geom_json, areas)->list[str] (additive, all named matches, config-order, deduped; gate unchanged); add event_region_names convenience wrapper. - coverage_filter.py: add region_tagging ctor kwarg; stamp event.region/ regions before the gate when region_tagging=True and areas non-empty and not event.regions (never clobbers satpass preset). - pipeline/__init__.py: wire region_tagging into CoverageFilter construction. - notification_routes.py: add GET /notifications/regions (named coverage area names, config-order, deduped); GET /notifications/region-routing (matrix as JSON); POST /notifications/region-routing (explicit RMW — only region_routes changes, toggles/rules/destinations survive). - scripts/preview_dashboard.py: mesh-free launcher — dashboard API only, no mesh connector, no broadcast loop; vite runs separately. All 87 coverage tests pass; 300 total pass; 6 pre-existing failures unchanged (adapter config count mismatch + MeshCore EventType.NEW_CONTACT). * feat(region-routing): manual region x family matrix editor page Adds RegionRoutingMatrix.tsx — a plain editor over the region_routes config primitive. Rows = families (via useFamilies()), cols = regions (from GET /api/notifications/regions). Each cell exposes MT channel (ChannelPicker single + includeDisabled), MC channel name (text input), min_severity select (routine/priority/critical/immediate), and an enabled checkbox. Only cells where MT or MC is set are included in the sparse POST payload. Master enable toggle maps to top-level enabled. MT budget guard warns when more than 7 distinct MT indices are in use. Sticky family column; horizontal scroll for wide region sets. Registers route /region-routing in App.tsx and adds "Region Routing" nav entry (Map icon) under the Meshtastic section in Layout.tsx, immediately after Routing. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(region-routing): regions endpoint reads saved (disk) coverage so routing columns are dynamic without a bot restart; preview reloads config after writes * feat(routing): unify MT/MC routing into per-family cards; region routing as an in-card expand; remove rules/destinations UI + standalone page * refactor(routing): move Meshtastic Routing from /notifications to /meshtastic/routing (mirror /meshcore/routing); redirect legacy path * feat(region-routing): dispatcher honors region_routes matrix (authoritative-on-match, per-region cooldown, per-channel dedup); non-matrix path unchanged Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix(region-routing): matrix dedup key must match boot-restore 2-tuple form (prevents restart re-broadcast flood); regression test --------- Co-authored-by: Matt Johnson <mj@k7zvx.com> Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
97 lines
3.6 KiB
TypeScript
97 lines
3.6 KiB
TypeScript
/*!
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* ZRender, a high performance 2d drawing library.
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*
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* Copyright (c) 2013, Baidu Inc.
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* All rights reserved.
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*
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* LICENSE
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* https://github.com/ecomfe/zrender/blob/master/LICENSE
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*/
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import * as zrUtil from './core/util';
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import Handler from './Handler';
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import Storage from './Storage';
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import { PainterBase } from './PainterBase';
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import Animation from './animation/Animation';
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import Element, { ElementEventCallback } from './Element';
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import { ElementEventName, WithThisType } from './core/types';
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import { LayerConfig } from './canvas/Layer';
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import { GradientObject } from './graphic/Gradient';
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import { PatternObject } from './graphic/Pattern';
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import { EventCallback } from './core/Eventful';
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import Displayable from './graphic/Displayable';
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declare type PainterBaseCtor = {
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new (dom: HTMLElement, storage: Storage, ...args: any[]): PainterBase;
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};
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declare class ZRender {
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dom?: HTMLElement;
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id: number;
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storage: Storage;
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painter: PainterBase;
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handler: Handler;
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animation: Animation;
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private _sleepAfterStill;
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private _stillFrameAccum;
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private _needsRefresh;
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private _needsRefreshHover;
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private _disposed;
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private _darkMode;
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private _backgroundColor;
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constructor(id: number, dom?: HTMLElement, opts?: ZRenderInitOpt);
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add(el: Element): void;
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remove(el: Element): void;
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configLayer(zLevel: number, config: LayerConfig): void;
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setBackgroundColor(backgroundColor: string | GradientObject | PatternObject): void;
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getBackgroundColor(): string | GradientObject | PatternObject;
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setDarkMode(darkMode: boolean): void;
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isDarkMode(): boolean;
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refreshImmediately(noAnimationUpdate?: boolean): void;
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private _refresh;
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refresh(): void;
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flush(): void;
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private _flush;
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setSleepAfterStill(stillFramesCount: number): void;
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wakeUp(): void;
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refreshHover(): void;
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refreshHoverImmediately(): void;
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resize(opts?: {
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width?: number | string;
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height?: number | string;
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}): void;
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clearAnimation(): void;
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getWidth(): number | undefined;
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getHeight(): number | undefined;
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setCursorStyle(cursorStyle: string): void;
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findHover(x: number, y: number): {
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target: Displayable;
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topTarget: Displayable;
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} | undefined;
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on<Ctx>(eventName: ElementEventName, eventHandler: ElementEventCallback<Ctx, ZRenderType>, context?: Ctx): this;
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on<Ctx>(eventName: string, eventHandler: WithThisType<EventCallback<any[]>, unknown extends Ctx ? ZRenderType : Ctx>, context?: Ctx): this;
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off(eventName?: string, eventHandler?: EventCallback): void;
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trigger(eventName: string, event?: unknown): void;
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clear(): void;
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dispose(): void;
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}
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export interface ZRenderInitOpt {
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renderer?: string;
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devicePixelRatio?: number;
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width?: number | string;
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height?: number | string;
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useDirtyRect?: boolean;
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useCoarsePointer?: 'auto' | boolean;
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pointerSize?: number;
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ssr?: boolean;
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}
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export declare function init(dom?: HTMLElement | null, opts?: ZRenderInitOpt): ZRender;
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export declare function dispose(zr: ZRender): void;
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export declare function disposeAll(): void;
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export declare function getInstance(id: number): ZRender;
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export declare function registerPainter(name: string, Ctor: PainterBaseCtor): void;
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export declare type ElementSSRData = zrUtil.HashMap<unknown>;
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export declare type ElementSSRDataGetter<T> = (el: Element) => zrUtil.HashMap<T>;
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export declare function getElementSSRData(el: Element): ElementSSRData;
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export declare function registerSSRDataGetter<T>(getter: ElementSSRDataGetter<T>): void;
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export declare const version = "6.1.0";
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export interface ZRenderType extends ZRender {
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}
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export {};
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