* refactor(transport): derive active transports from config, drop transport setting
A mesh is active when its connection is configured: Meshtastic is the
always-on base; MeshCore runs whenever meshcore_host is set (blank = off);
both configured = both. Removes the transport mode field/toggle entirely
so there's no separate flag to miss.
* docs: fix stale transport comment after field removal
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Matt Johnson <mj@k7zvx.com>
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
* feat(dashboard): MeshCore transport + per-family routing GUI controls
Add Transport mode selector (Meshtastic/MeshCore/Both) and MeshCore
host/port fields to the Config Connection section, and an independent
per-family "MeshCore channel" number input in Notifications (blank = not
broadcast on MeshCore, sends null). Extends the ConnectionConfig and
per-family toggle TS types.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(routing): MeshCore routing by channel name, not index
MeshCore channels are {name,PSK} (up to 40+ slots, not Meshtastic's 0-7).
The send index is a fragile slot position, so store the channel NAME per
family and resolve name->slot against the companion's live channel table
at send time; never blind-send to an unresolved slot. GUI field becomes a
channel-name text box. meshtastic path unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(routing): thread per-family meshcore_channel through the broadcast send path
MeshBroadcastChannel now carries the rule's meshcore_channel name and
passes it to send_message, so per-family MeshCore routing actually fires
end-to-end (dispatcher -> channel -> composite -> MeshCoreTransport).
Meshtastic path unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Matt Johnson <mj@k7zvx.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add meshcore_channel (Optional, default None) to each notification family
toggle, routed independently of the Meshtastic broadcast_channel. On a
broadcast the Meshtastic child uses broadcast_channel and the MeshCore
child uses meshcore_channel; an unset meshcore_channel means the family
does NOT broadcast on MeshCore (no default, no parallel to Meshtastic).
Additive; Meshtastic-only behavior unchanged.
Co-authored-by: Matt Johnson <mj@k7zvx.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(transport): CompositeTransport for dual Meshtastic+MeshCore (Phase 4)
Adds CompositeTransport (transport: both) that fans broadcasts to both
meshes, sizes to min(children) for uniform messages, and routes DM
replies back over the originating mesh via a transport hint threaded from
the inbound MeshMessage. Per-child self-filtering; supervisor watchdog now
resolves the Meshtastic child inside the composite. Additive/optional
throughout; single-transport behavior unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* refactor(sizing): fixed universal mesh budget (mesh_max_chars=140)
Replace per-transport / min-of-active max_chars with a single fixed
universal constant (mesh_max_chars, default 140 = MeshCore LCD). Every
message is built once against one deterministic budget regardless of
which radios are connected; no runtime variance, no per-transport
retooling. Meshtastic sizing intentionally moves 200 -> 140.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Matt Johnson <mj@k7zvx.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>